diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index dee0559c1d..2f1faa782b 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -1011,7 +1011,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, const void *_fbo_info, unsigned fbo_info_cnt) { unsigned i; - struct uniform_info uniform_params[10] = {{0}}; GLfloat buffer[512]; struct glsl_attrib attribs[32]; float input_size[2], output_size[2], texture_size[2]; @@ -1065,7 +1064,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, /* Set lookup textures. */ for (i = 0; i < glsl->shader->luts; i++) { - struct uniform_info lut_uniform = {0}; if (uni->lut_texture[i] < 0) continue; @@ -1083,7 +1081,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, /* Set original texture. */ if (uni->orig.texture >= 0) { - struct uniform_info orig_tex_uniform = {0}; /* Bind original texture. */ glActiveTexture(GL_TEXTURE0 + texunit); glUniform1i(uni->orig.texture, texunit); @@ -1143,7 +1140,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, for (i = 0; i < fbo_info_cnt; i++) { unsigned j; - struct uniform_info fbo_tex_params[3] = {{0}}; if (uni->pass[i].texture) { @@ -1177,7 +1173,6 @@ static void gl_glsl_set_params(void *data, void *shader_data, for (i = 0; i < PREV_TEXTURES; i++) { unsigned j; - struct uniform_info prev_tex_params[3] = {{0}}; if (uni->prev[i].texture >= 0) {