Fix some issues with message queues.

This commit is contained in:
Themaister 2011-02-13 18:19:37 +01:00
parent 9ba2d6c9fa
commit a763848644
2 changed files with 2 additions and 6 deletions

View File

@ -52,8 +52,4 @@ int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsig
// bool netplay_should_skip(netplay_t *handle);
const struct snes_callbacks* netplay_callbacks(netplay_t *handle);
#endif

View File

@ -1194,6 +1194,7 @@ int main(int argc, char *argv[])
if (!init_rom_file(g_extern.game_type))
goto error;
init_msg_queue();
init_movie();
if (!g_extern.bsv_movie)
@ -1202,15 +1203,14 @@ int main(int argc, char *argv[])
init_rewind();
}
init_drivers();
init_netplay();
init_drivers();
psnes_set_video_refresh(g_extern.netplay ? video_frame_net : video_frame);
psnes_set_audio_sample(g_extern.netplay ? audio_sample_net : audio_sample);
psnes_set_input_poll(g_extern.netplay ? input_poll_net : input_poll);
psnes_set_input_state(g_extern.netplay ? input_state_net : input_state);
init_msg_queue();
init_controllers();
#ifdef HAVE_FFMPEG