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Fix some issues with message queues.
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@ -52,8 +52,4 @@ int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsig
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// bool netplay_should_skip(netplay_t *handle);
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const struct snes_callbacks* netplay_callbacks(netplay_t *handle);
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#endif
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4
ssnes.c
4
ssnes.c
@ -1194,6 +1194,7 @@ int main(int argc, char *argv[])
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if (!init_rom_file(g_extern.game_type))
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goto error;
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init_msg_queue();
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init_movie();
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if (!g_extern.bsv_movie)
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@ -1202,15 +1203,14 @@ int main(int argc, char *argv[])
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init_rewind();
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}
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init_drivers();
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init_netplay();
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init_drivers();
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psnes_set_video_refresh(g_extern.netplay ? video_frame_net : video_frame);
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psnes_set_audio_sample(g_extern.netplay ? audio_sample_net : audio_sample);
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psnes_set_input_poll(g_extern.netplay ? input_poll_net : input_poll);
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psnes_set_input_state(g_extern.netplay ? input_state_net : input_state);
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init_msg_queue();
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init_controllers();
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#ifdef HAVE_FFMPEG
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