(D3D) Take this out for Xbox

This commit is contained in:
twinaphex 2018-01-19 22:41:58 +01:00
parent 273d94e549
commit a3b593f27b

View File

@ -1204,26 +1204,6 @@ static void *d3d_init(const video_info_t *info,
if (!d3d_initialize_symbols())
return NULL;
#ifdef _XBOX
if (video_driver_get_ptr(false))
{
d3d = (d3d_video_t*)video_driver_get_ptr(false);
/* Reinitialize renderchain as we
* might have changed pixel formats.*/
if (d3d->renderchain_driver->reinit(d3d, (const void*)info))
{
d3d_deinit_chain(d3d);
d3d_init_chain(d3d, info);
input_driver_set(input, input_data);
video_driver_set_own_driver();
return d3d;
}
}
#endif
d3d = (d3d_video_t*)calloc(1, sizeof(*d3d));
if (!d3d)
goto error;
@ -1251,9 +1231,6 @@ static void *d3d_init(const video_info_t *info,
}
d3d->keep_aspect = info->force_aspect;
#ifdef _XBOX
video_driver_set_own_driver();
#endif
return d3d;