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gl_cg_invalidate_context.
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@ -1306,3 +1306,8 @@ bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info)
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return true;
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return true;
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}
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}
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void gl_cg_invalidate_context(void)
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{
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cgCtx = NULL;
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}
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@ -68,5 +68,6 @@ struct gl_cg_cgp_info
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};
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};
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bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info);
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bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info);
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void gl_cg_invalidate_context(void); // Call when resetting GL context on PS3.
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#endif
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#endif
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