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(D3D) Buildfix #2
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@ -1810,7 +1810,7 @@ static bool d3d_set_shader(void *data,
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std::string old_shader = d3d->shader_path;
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std::string old_shader = d3d->shader_path;
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d3d->shader_pat = shader;
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d3d->shader_path = shader;
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if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
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if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
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{
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{
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