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https://github.com/libretro/RetroArch
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Use runloop_get_status in audio_driver_flush as well
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@ -507,6 +507,9 @@ void audio_driver_set_nonblocking_state(bool enable)
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static bool audio_driver_flush(const int16_t *data, size_t samples)
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{
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struct resampler_data src_data;
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bool is_paused = false;
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bool is_idle = false;
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bool is_slowmotion = false;
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static struct retro_perf_counter resampler_proc = {0};
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static struct retro_perf_counter audio_convert_s16 = {0};
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const void *output_data = NULL;
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@ -523,7 +526,9 @@ static bool audio_driver_flush(const int16_t *data, size_t samples)
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if (recording_data)
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recording_push_audio(data, samples);
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if (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) || settings->audio.mute_enable)
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runloop_get_status(&is_paused, &is_idle, &is_slowmotion);
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if (is_paused || settings->audio.mute_enable)
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return true;
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if (!audio_driver_active || !audio_driver_input_data)
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return false;
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@ -595,7 +600,7 @@ static bool audio_driver_flush(const int16_t *data, size_t samples)
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src_data.ratio = audio_source_ratio_current;
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if (runloop_ctl(RUNLOOP_CTL_IS_SLOWMOTION, NULL))
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if (is_slowmotion)
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src_data.ratio *= settings->slowmotion_ratio;
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performance_counter_init(&resampler_proc, "resampler_proc");
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