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https://github.com/libretro/RetroArch
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Create runloop_get_status
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@ -2249,6 +2249,9 @@ bool video_driver_texture_unload(uintptr_t *id)
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void video_driver_build_info(video_frame_info_t *video_info)
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{
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bool is_paused = false;
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bool is_idle = false;
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bool is_slowmotion = false;
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settings_t *settings = NULL;
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video_driver_threaded_lock();
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settings = config_get_ptr();
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@ -2311,9 +2314,12 @@ void video_driver_build_info(video_frame_info_t *video_info)
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video_info->xmb_alpha_factor = 0.0f;
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video_info->menu_wallpaper_opacity = 0.0f;
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#endif
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video_info->runloop_is_paused = runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL);
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video_info->runloop_is_idle = runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL);
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video_info->runloop_is_slowmotion = runloop_ctl(RUNLOOP_CTL_IS_SLOWMOTION, NULL);
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runloop_get_status(&is_paused, &is_idle, &is_slowmotion);
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video_info->runloop_is_paused = is_paused;
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video_info->runloop_is_idle = is_idle;
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video_info->runloop_is_slowmotion = is_slowmotion;
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video_driver_threaded_unlock();
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}
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@ -204,6 +204,13 @@ static bool rarch_game_specific_options(char **output)
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return true;
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}
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void runloop_get_status(bool *is_paused, bool *is_idle,
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bool *is_slowmotion)
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{
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*is_paused = runloop_paused;
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*is_idle = runloop_idle;
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*is_slowmotion = runloop_slowmotion;
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}
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bool runloop_ctl(enum runloop_ctl_state state, void *data)
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{
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@ -204,6 +204,8 @@ int runloop_iterate(unsigned *sleep_ms);
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void runloop_msg_queue_push(const char *msg, unsigned prio,
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unsigned duration, bool flush);
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void runloop_get_status(bool *is_paused, bool *is_idle, bool *is_slowmotion);
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bool runloop_ctl(enum runloop_ctl_state state, void *data);
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RETRO_END_DECLS
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