mirror of
https://github.com/libretro/RetroArch
synced 2025-03-28 19:20:35 +00:00
Add reverb DSP.
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parent
581c2e1d91
commit
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@ -55,8 +55,8 @@ else
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DYLIB = dll
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endif
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CC := $(compiler)
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CXX := $(subst CC,++,$(compiler)) -std=gnu++0x
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CC := $(compiler) -Wall
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CXX := $(subst CC,++,$(compiler)) -std=gnu++0x -Wall
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flags := -fPIC $(extra_flags)
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asflags := -fPIC $(extra_flags)
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objects :=
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@ -2,10 +2,10 @@ filters = 1
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filter0 = phaser
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# Defaults.
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# lfo_freq = 0.4
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# lfo_start_phase = 0.0
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# feedback = 0.0
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# depth = 0.4
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# dry_wet = 0.5
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# stages = 2
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# phaser_lfo_freq = 0.4
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# phaser_lfo_start_phase = 0.0
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# phaser_feedback = 0.0
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# phaser_depth = 0.4
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# phaser_dry_wet = 0.5
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# phaser_stages = 2
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10
audio/filters/Reverb.dsp
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10
audio/filters/Reverb.dsp
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@ -0,0 +1,10 @@
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filters = 1
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filter0 = reverb
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# Defaults.
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# reverb_drytime = 0.43
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# reverb_wettime = 0.4
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# reverb_damping = 0.8
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# reverb_roomwidth = 0.56
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# reverb_roomsize = 0.56
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@ -2,9 +2,9 @@ filters = 1
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filter0 = wahwah
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# Defaults.
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# lfo_freq = 1.5
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# lfo_start_phase = 0.0
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# freq_offset = 0.3
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# depth = 0.7
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# resonance = 2.5
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# wahwah_lfo_freq = 1.5
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# wahwah_lfo_start_phase = 0.0
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# wahwah_freq_offset = 0.3
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# wahwah_depth = 0.7
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# wahwah_resonance = 2.5
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315
audio/filters/reverb.c
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315
audio/filters/reverb.c
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@ -0,0 +1,315 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2014 - Brad Miller
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "dspfilter.h"
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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struct comb
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{
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float *buffer;
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unsigned bufsize;
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unsigned bufidx;
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float feedback;
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float filterstore;
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float damp1, damp2;
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};
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static inline float comb_process(struct comb *c, float input)
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{
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float output = c->buffer[c->bufidx];
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c->filterstore = (output * c->damp2) + (c->filterstore * c->damp1);
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c->buffer[c->bufidx] = input + (c->filterstore * c->feedback);
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c->bufidx++;
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if (c->bufidx >= c->bufsize)
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c->bufidx = 0;
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return output;
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}
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struct allpass
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{
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float *buffer;
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float feedback;
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unsigned bufsize;
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unsigned bufidx;
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};
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static inline float allpass_process(struct allpass *a, float input)
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{
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float bufout = a->buffer[a->bufidx];
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float output = -input + bufout;
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a->buffer[a->bufidx] = input + bufout * a->feedback;
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a->bufidx++;
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if (a->bufidx >= a->bufsize)
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a->bufidx = 0;
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return output;
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}
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#define numcombs 8
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#define numallpasses 4
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static const float muted = 0;
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static const float fixedgain = 0.015f;
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static const float scalewet = 3;
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static const float scaledry = 2;
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static const float scaledamp = 0.4f;
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static const float scaleroom = 0.28f;
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static const float offsetroom = 0.7f;
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static const float initialroom = 0.5f;
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static const float initialdamp = 0.5f;
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static const float initialwet = 1.0f / 3.0f;
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static const float initialdry = 0;
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static const float initialwidth = 1;
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static const float initialmode = 0;
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static const float freezemode = 0.5f;
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#define combtuningL1 1116
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#define combtuningL2 1188
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#define combtuningL3 1277
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#define combtuningL4 1356
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#define combtuningL5 1422
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#define combtuningL6 1491
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#define combtuningL7 1557
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#define combtuningL8 1617
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#define allpasstuningL1 556
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#define allpasstuningL2 441
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#define allpasstuningL3 341
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#define allpasstuningL4 225
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struct revmodel
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{
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struct comb combL[numcombs];
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struct allpass allpassL[numallpasses];
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float bufcombL1[combtuningL1];
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float bufcombL2[combtuningL2];
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float bufcombL3[combtuningL3];
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float bufcombL4[combtuningL4];
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float bufcombL5[combtuningL5];
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float bufcombL6[combtuningL6];
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float bufcombL7[combtuningL7];
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float bufcombL8[combtuningL8];
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float bufallpassL1[allpasstuningL1];
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float bufallpassL2[allpasstuningL2];
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float bufallpassL3[allpasstuningL3];
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float bufallpassL4[allpasstuningL4];
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float gain;
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float roomsize, roomsize1;
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float damp, damp1;
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float wet, wet1, wet2;
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float dry;
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float width;
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float mode;
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};
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static float revmodel_process(struct revmodel *rev, float in)
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{
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int i;
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float mono_out = 0.0f;
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float mono_in = in;
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float input = mono_in * rev->gain;
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for (i = 0; i < numcombs; i++)
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mono_out += comb_process(&rev->combL[i], input);
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for (i = 0; i < numallpasses; i++)
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mono_out = allpass_process(&rev->allpassL[i], mono_out);
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return mono_in * rev->dry + mono_out * rev->wet1;
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}
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static void revmodel_update(struct revmodel *rev)
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{
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int i;
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rev->wet1 = rev->wet * (rev->width / 2.0f + 0.5f);
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if (rev->mode >= freezemode)
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{
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rev->roomsize1 = 1.0f;
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rev->damp1 = 0.0f;
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rev->gain = muted;
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}
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else
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{
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rev->roomsize1 = rev->roomsize;
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rev->damp1 = rev->damp;
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rev->gain = fixedgain;
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}
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for (i = 0; i < numcombs; i++)
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{
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rev->combL[i].feedback = rev->roomsize1;
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rev->combL[i].damp1 = rev->damp1;
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rev->combL[i].damp2 = 1.0f - rev->damp1;
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}
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}
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static void revmodel_setroomsize(struct revmodel *rev, float value)
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{
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rev->roomsize = value * scaleroom + offsetroom;
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revmodel_update(rev);
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}
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static void revmodel_setdamp(struct revmodel *rev, float value)
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{
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rev->damp = value * scaledamp;
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revmodel_update(rev);
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}
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static void revmodel_setwet(struct revmodel *rev, float value)
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{
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rev->wet = value * scalewet;
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revmodel_update(rev);
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}
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static void revmodel_setdry(struct revmodel *rev, float value)
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{
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rev->dry = value * scaledry;
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revmodel_update(rev);
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}
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static void revmodel_setwidth(struct revmodel *rev, float value)
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{
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rev->width = value;
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revmodel_update(rev);
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}
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static void revmodel_setmode(struct revmodel *rev, float value)
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{
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rev->mode = value;
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revmodel_update(rev);
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}
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static void revmodel_init(struct revmodel *rev)
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{
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rev->combL[0].buffer = rev->bufcombL1; rev->combL[0].bufsize = combtuningL1;
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rev->combL[1].buffer = rev->bufcombL2; rev->combL[1].bufsize = combtuningL2;
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rev->combL[2].buffer = rev->bufcombL3; rev->combL[2].bufsize = combtuningL3;
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rev->combL[3].buffer = rev->bufcombL4; rev->combL[3].bufsize = combtuningL4;
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rev->combL[4].buffer = rev->bufcombL5; rev->combL[4].bufsize = combtuningL5;
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rev->combL[5].buffer = rev->bufcombL6; rev->combL[5].bufsize = combtuningL6;
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rev->combL[6].buffer = rev->bufcombL7; rev->combL[6].bufsize = combtuningL7;
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rev->combL[7].buffer = rev->bufcombL8; rev->combL[7].bufsize = combtuningL8;
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rev->allpassL[0].buffer = rev->bufallpassL1; rev->allpassL[0].bufsize = allpasstuningL1;
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rev->allpassL[1].buffer = rev->bufallpassL2; rev->allpassL[1].bufsize = allpasstuningL2;
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rev->allpassL[2].buffer = rev->bufallpassL3; rev->allpassL[2].bufsize = allpasstuningL3;
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rev->allpassL[3].buffer = rev->bufallpassL4; rev->allpassL[3].bufsize = allpasstuningL4;
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rev->allpassL[0].feedback = 0.5f;
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rev->allpassL[1].feedback = 0.5f;
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rev->allpassL[2].feedback = 0.5f;
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rev->allpassL[3].feedback = 0.5f;
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revmodel_setwet(rev, initialwet);
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revmodel_setroomsize(rev, initialroom);
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revmodel_setdry(rev, initialdry);
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revmodel_setdamp(rev, initialdamp);
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revmodel_setwidth(rev, initialwidth);
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revmodel_setmode(rev, initialmode);
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}
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struct reverb_data
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{
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struct revmodel left, right;
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};
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static void reverb_free(void *data)
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{
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free(data);
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}
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static void reverb_process(void *data, struct dspfilter_output *output,
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const struct dspfilter_input *input)
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{
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unsigned i;
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struct reverb_data *rev = (struct reverb_data*)data;
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output->samples = input->samples;
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output->frames = input->frames;
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float *out = output->samples;
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for (i = 0; i < input->frames; i++, out += 2)
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{
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float in[2] = { out[0], out[1] };
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out[0] = revmodel_process(&rev->left, in[0]);
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out[1] = revmodel_process(&rev->right, in[1]);
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}
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}
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static void *reverb_init(const struct dspfilter_info *info,
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const struct dspfilter_config *config, void *userdata)
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{
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struct reverb_data *rev = (struct reverb_data*)calloc(1, sizeof(*rev));
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if (!rev)
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return NULL;
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float drytime, wettime, damping, roomwidth, roomsize;
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config->get_float(userdata, "drytime", &drytime, 0.43f);
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config->get_float(userdata, "wettime", &wettime, 0.4f);
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config->get_float(userdata, "damping", &damping, 0.8f);
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config->get_float(userdata, "roomwidth", &roomwidth, 0.56f);
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config->get_float(userdata, "roomsize", &roomsize, 0.56f);
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revmodel_init(&rev->left);
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revmodel_init(&rev->right);
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revmodel_setdamp(&rev->left, damping);
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revmodel_setdry(&rev->left, drytime);
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revmodel_setwet(&rev->left, wettime);
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revmodel_setwidth(&rev->left, roomwidth);
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revmodel_setroomsize(&rev->left, roomsize);
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revmodel_setdamp(&rev->right, damping);
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revmodel_setdry(&rev->right, drytime);
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revmodel_setwet(&rev->right, wettime);
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revmodel_setwidth(&rev->right, roomwidth);
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revmodel_setroomsize(&rev->right, roomsize);
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return rev;
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}
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static const struct dspfilter_implementation reverb_plug = {
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reverb_init,
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reverb_process,
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reverb_free,
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DSPFILTER_API_VERSION,
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"Reverb",
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"reverb",
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};
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#ifdef HAVE_FILTERS_BUILTIN
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#define dspfilter_get_implementation reverb_dspfilter_get_implementation
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#endif
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const struct dspfilter_implementation *dspfilter_get_implementation(dspfilter_simd_mask_t mask)
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{
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(void)mask;
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return &reverb_plug;
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}
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#undef dspfilter_get_implementation
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