(WiiU) increased audio buffer size to allow PAL games to be played back properly

This commit is contained in:
FIX94 2016-11-22 07:07:21 +01:00
parent 7f141fa830
commit 8c8c92589d

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@ -57,8 +57,8 @@ typedef struct
#define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u) #define AX_AUDIO_SIZE_MASK (AX_AUDIO_SIZE - 1u)
#define AX_AUDIO_SAMPLE_COUNT 144 //3ms #define AX_AUDIO_SAMPLE_COUNT 144 //3ms
#define AX_AUDIO_SAMPLE_MIN (AX_AUDIO_SAMPLE_COUNT * 6) //18ms #define AX_AUDIO_SAMPLE_MIN (AX_AUDIO_SAMPLE_COUNT * 11) //33ms
#define AX_AUDIO_SAMPLE_LOAD (AX_AUDIO_SAMPLE_COUNT * 8) //24ms #define AX_AUDIO_SAMPLE_LOAD (AX_AUDIO_SAMPLE_COUNT * 14) //42ms
#define AX_AUDIO_RATE 48000 #define AX_AUDIO_RATE 48000
//#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875) //#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
//#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64) //#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)