Start cutting down on macro usage

This commit is contained in:
twinaphex 2017-11-13 10:26:56 +01:00
parent da15f9d730
commit 87c82797fd

View File

@ -247,7 +247,6 @@ static void gl2_renderchain_render(
const struct video_tex_info *feedback_info)
{
int i;
video_shader_ctx_mvp_t mvp;
video_shader_ctx_coords_t coords;
video_shader_ctx_params_t params;
video_shader_ctx_info_t shader_info;
@ -270,7 +269,6 @@ static void gl2_renderchain_render(
* and render all passes from FBOs, to another FBO. */
for (i = 1; i < gl->fbo_pass; i++)
{
video_shader_ctx_mvp_t mvp;
video_shader_ctx_coords_t coords;
video_shader_ctx_params_t params;
const struct video_fbo_rect *rect = &gl->fbo_rect[i];
@ -335,10 +333,8 @@ static void gl2_renderchain_render(
video_shader_driver_set_coords(coords);
mvp.data = gl;
mvp.matrix = &gl->mvp;
video_shader_driver_set_mvp(mvp);
video_info->cb_shader_set_mvp(gl,
video_info->shader_data, &gl->mvp);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
@ -412,10 +408,9 @@ static void gl2_renderchain_render(
video_shader_driver_set_coords(coords);
mvp.data = gl;
mvp.matrix = &gl->mvp;
video_info->cb_shader_set_mvp(gl,
video_info->shader_data, &gl->mvp);
video_shader_driver_set_mvp(mvp);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
gl->coords.tex_coord = gl->tex_info.coord;