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https://github.com/libretro/RetroArch
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Cleanups
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parent
6493b79324
commit
da15f9d730
@ -748,35 +748,27 @@ static void gl_render_osd_background(
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gl_t *gl, video_frame_info_t *video_info,
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const char *msg)
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{
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int msg_width;
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video_shader_ctx_mvp_t mvp;
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video_shader_ctx_coords_t coords_data;
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video_coords_t coords;
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video_shader_ctx_info_t shader_info;
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struct uniform_info uniform_param;
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float colors[4];
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float x, x2, y, y2, width, height;
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const unsigned
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vertices_total = 6;
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float *dummy = (float*)calloc(4 * vertices_total, sizeof(float));
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float *verts = (float*)malloc(2 * vertices_total * sizeof(float));
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settings_t *settings = config_get_ptr();
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if (!gl || !settings)
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goto end;
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msg_width =
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int msg_width =
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font_driver_get_message_width(NULL, msg, strlen(msg), 1.0f);
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/* shader driver expects vertex coords as 0..1 */
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x = video_info->font_msg_pos_x;
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y = video_info->font_msg_pos_y;
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width = msg_width / (float)video_info->width;
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height =
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float x = video_info->font_msg_pos_x;
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float y = video_info->font_msg_pos_y;
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float width = msg_width / (float)video_info->width;
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float height =
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settings->floats.video_font_size / (float)video_info->height;
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x2 = 0.005f; /* extend background around text */
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y2 = 0.005f;
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float x2 = 0.005f; /* extend background around text */
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float y2 = 0.005f;
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x -= x2;
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y -= y2;
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@ -817,24 +809,20 @@ static void gl_render_osd_background(
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coords_data.handle_data = NULL;
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coords_data.data = &coords;
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shader_info.data = NULL;
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shader_info.idx = VIDEO_SHADER_STOCK_BLEND;
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shader_info.set_active = true;
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video_driver_set_viewport(video_info->width,
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video_info->height, true, false);
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video_shader_driver_use(shader_info);
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video_info->cb_shader_use(gl,
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video_info->shader_data, VIDEO_SHADER_STOCK_BLEND, true);
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video_shader_driver_set_coords(coords_data);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_ADD);
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mvp.data = gl;
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mvp.matrix = &gl->mvp_no_rot;
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video_shader_driver_set_mvp(mvp);
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video_info->cb_shader_set_mvp(gl,
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video_info->shader_data, &gl->mvp_no_rot);
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uniform_param.type = UNIFORM_4F;
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uniform_param.enabled = true;
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@ -843,7 +831,7 @@ static void gl_render_osd_background(
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uniform_param.lookup.type = SHADER_PROGRAM_FRAGMENT;
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uniform_param.lookup.ident = "bgcolor";
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uniform_param.lookup.idx = shader_info.idx;
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uniform_param.lookup.idx = VIDEO_SHADER_STOCK_BLEND;
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uniform_param.lookup.add_prefix = true;
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uniform_param.lookup.enable = true;
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@ -855,7 +843,7 @@ static void gl_render_osd_background(
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video_shader_driver_set_parameter(uniform_param);
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glDrawArrays(GL_TRIANGLES, 0, coords.vertices);
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end:
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/* reset uniform back to zero so it is not used for anything else */
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uniform_param.result.f.v0 = 0.0f;
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uniform_param.result.f.v1 = 0.0f;
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