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https://github.com/libretro/RetroArch
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Merge pull request #4579 from GregorR/netplay-private
Make announcing netplay on the public lobby optional
This commit is contained in:
commit
8005970842
@ -815,6 +815,9 @@ static const bool pause_nonactive = true;
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* It is measured in seconds. A value of 0 disables autosave. */
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static const unsigned autosave_interval = 0;
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/* Publicly announce netplay */
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static const bool netplay_public_announce = true;
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/* Netplay without savestates/rewind */
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static const bool netplay_stateless_mode = false;
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@ -728,6 +728,7 @@ static struct config_bool_setting *populate_settings_bool(settings_t *settings,
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SETTING_BOOL("all_users_control_menu", &settings->input.all_users_control_menu, true, all_users_control_menu, false);
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SETTING_BOOL("menu_swap_ok_cancel_buttons", &settings->input.menu_swap_ok_cancel_buttons, true, menu_swap_ok_cancel_buttons, false);
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#ifdef HAVE_NETWORKING
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SETTING_BOOL("netplay_public_announce", &settings->netplay.public_announce, true, netplay_public_announce, false);
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SETTING_BOOL("netplay_stateless_mode", &settings->netplay.stateless_mode, false, netplay_stateless_mode, false);
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SETTING_BOOL("netplay_client_swap_input", &settings->netplay.swap_input, true, netplay_client_swap_input, false);
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#endif
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@ -403,6 +403,7 @@ typedef struct settings
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#ifdef HAVE_NETWORKING
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struct
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{
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bool public_announce;
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char server[255];
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unsigned port;
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bool stateless_mode;
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@ -611,6 +611,8 @@ MSG_HASH(MENU_ENUM_LABEL_NETPLAY_PASSWORD,
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"netplay_password")
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MSG_HASH(MENU_ENUM_LABEL_NETPLAY_SETTINGS,
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"menu_netplay_settings")
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MSG_HASH(MENU_ENUM_LABEL_NETPLAY_PUBLIC_ANNOUNCE,
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"netplay_public_announce")
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MSG_HASH(MENU_ENUM_LABEL_NETPLAY_SPECTATE_PASSWORD,
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"netplay_spectate_password")
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MSG_HASH(MENU_ENUM_LABEL_NETPLAY_SPECTATOR_MODE_ENABLE,
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@ -1535,6 +1535,13 @@ int menu_hash_get_help_us_enum(enum msg_hash_enums msg, char *s, size_t len) {
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"Increasing this value will increase \n"
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"performance, but introduce more latency.");
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break;
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case MENU_ENUM_LABEL_NETPLAY_PUBLIC_ANNOUNCE:
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snprintf(s, len,
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"Whether to announce netplay games publicly. \n"
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" \n"
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"If set to false, clients must manually connect \n"
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"rather than using the public lobby.");
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break;
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case MENU_ENUM_LABEL_NETPLAY_STATELESS_MODE:
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snprintf(s, len,
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"Whether to run netplay in a mode not requiring\n"
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@ -990,6 +990,8 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_NICKNAME,
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"Username")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_PASSWORD,
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"Server Password")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_PUBLIC_ANNOUNCE,
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"Publicly Announce Netplay")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_SETTINGS,
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"Netplay settings")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_NETPLAY_STATELESS_MODE,
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@ -2619,6 +2621,10 @@ MSG_HASH(
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MENU_ENUM_SUBLABEL_NETPLAY_PASSWORD,
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"The password for connecting to the netplay host. Used only in host mode."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_NETPLAY_PUBLIC_ANNOUNCE,
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"Whether to announce netplay games publicly. If unset, clients must manually connect rather than using the public lobby."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_NETPLAY_SPECTATE_PASSWORD,
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"The password for connecting to the netplay host with only spectator privileges. Used only in host mode."
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@ -184,6 +184,7 @@ default_sublabel_macro(action_bind_sublabel_overlay_opacity, MENU_
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default_sublabel_macro(action_bind_sublabel_overlay_scale, MENU_ENUM_SUBLABEL_OVERLAY_SCALE)
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default_sublabel_macro(action_bind_sublabel_overlay_enable, MENU_ENUM_SUBLABEL_INPUT_OVERLAY_ENABLE)
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default_sublabel_macro(action_bind_sublabel_overlay_preset, MENU_ENUM_SUBLABEL_OVERLAY_PRESET)
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default_sublabel_macro(action_bind_sublabel_netplay_public_announce, MENU_ENUM_SUBLABEL_NETPLAY_PUBLIC_ANNOUNCE)
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default_sublabel_macro(action_bind_sublabel_netplay_ip_address, MENU_ENUM_SUBLABEL_NETPLAY_IP_ADDRESS)
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default_sublabel_macro(action_bind_sublabel_netplay_tcp_udp_port, MENU_ENUM_SUBLABEL_NETPLAY_TCP_UDP_PORT)
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default_sublabel_macro(action_bind_sublabel_netplay_password, MENU_ENUM_SUBLABEL_NETPLAY_PASSWORD)
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@ -736,6 +737,9 @@ int menu_cbs_init_bind_sublabel(menu_file_list_cbs_t *cbs,
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case MENU_ENUM_LABEL_STDIN_CMD_ENABLE:
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BIND_ACTION_SUBLABEL(cbs, action_bind_sublabel_stdin_cmd_enable);
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break;
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case MENU_ENUM_LABEL_NETPLAY_PUBLIC_ANNOUNCE:
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BIND_ACTION_SUBLABEL(cbs, action_bind_sublabel_netplay_public_announce);
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break;
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case MENU_ENUM_LABEL_NETPLAY_NAT_TRAVERSAL:
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BIND_ACTION_SUBLABEL(cbs, action_bind_sublabel_netplay_nat_traversal);
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break;
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@ -4793,6 +4793,10 @@ bool menu_displaylist_ctl(enum menu_displaylist_ctl_state type, void *data)
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unsigned user;
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unsigned count = 0;
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if (menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_NETPLAY_PUBLIC_ANNOUNCE,
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PARSE_ONLY_BOOL, false) != -1)
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count++;
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if (menu_displaylist_parse_settings_enum(menu, info,
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MENU_ENUM_LABEL_NETPLAY_IP_ADDRESS,
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PARSE_ONLY_STRING, false) != -1)
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@ -5590,6 +5590,21 @@ static bool setting_append_list(
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#if defined(HAVE_NETWORK_CMD)
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unsigned user;
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#endif
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CONFIG_BOOL(
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list, list_info,
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&settings->netplay.public_announce,
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MENU_ENUM_LABEL_NETPLAY_PUBLIC_ANNOUNCE,
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MENU_ENUM_LABEL_VALUE_NETPLAY_PUBLIC_ANNOUNCE,
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true,
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MENU_ENUM_LABEL_VALUE_OFF,
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MENU_ENUM_LABEL_VALUE_ON,
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&group_info,
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&subgroup_info,
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parent_group,
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general_write_handler,
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general_read_handler,
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SD_FLAG_NONE);
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CONFIG_STRING(
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list, list_info,
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settings->netplay.server,
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@ -1017,6 +1017,7 @@ enum msg_hash_enums
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MENU_LABEL(BLUETOOTH_ENABLE),
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MENU_LABEL(NETPLAY_CLIENT_SWAP_INPUT),
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MENU_LABEL(NETPLAY_DELAY_FRAMES),
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MENU_LABEL(NETPLAY_PUBLIC_ANNOUNCE),
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MENU_LABEL(NETPLAY_STATELESS_MODE),
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MENU_LABEL(NETPLAY_CHECK_FRAMES),
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MENU_LABEL(NETPLAY_INPUT_LATENCY_FRAMES_MIN),
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@ -652,11 +652,22 @@ static void netplay_frontend_paused(netplay_t *netplay, bool paused)
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bool netplay_pre_frame(netplay_t *netplay)
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{
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bool sync_stalled;
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reannounce ++;
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if (netplay->is_server && (reannounce % 3600 == 0))
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netplay_announce();
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settings_t *settings = config_get_ptr();
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retro_assert(netplay);
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if (settings->netplay.public_announce)
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{
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reannounce ++;
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if (netplay->is_server && (reannounce % 3600 == 0))
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netplay_announce();
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}
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else
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{
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/* Make sure that if announcement is turned on mid-game, it gets announced */
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reannounce = -1;
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}
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/* FIXME: This is an ugly way to learn we're not paused anymore */
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if (netplay->local_paused)
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netplay_frontend_paused(netplay, false);
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@ -1027,7 +1038,8 @@ bool init_netplay(void *direct_host, const char *server, unsigned port)
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msg_hash_to_str(MSG_WAITING_FOR_CLIENT),
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0, 180, false);
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netplay_announce();
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if (settings->netplay.public_announce)
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netplay_announce();
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}
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netplay_data = (netplay_t*)netplay_new(
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