mirror of
https://github.com/libretro/RetroArch
synced 2025-01-29 18:32:44 +00:00
(PS3) Fix at exit/deiniting of context - don't do glFinish -
calls on jsValidateStates one more time when fragment/vertex shaders have been debinded/deinited
This commit is contained in:
parent
2453aaf513
commit
7e850cd265
@ -710,7 +710,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
|
|||||||
|
|
||||||
static void psgl_deinit(gl_t *gl)
|
static void psgl_deinit(gl_t *gl)
|
||||||
{
|
{
|
||||||
glFinish();
|
|
||||||
cellDbgFontExit();
|
cellDbgFontExit();
|
||||||
|
|
||||||
psglDestroyContext(gl->gl_context);
|
psglDestroyContext(gl->gl_context);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user