From 7e850cd265242e1b7cb995bcaa965b7138d0c064 Mon Sep 17 00:00:00 2001 From: Twinaphex Date: Thu, 26 Apr 2012 18:36:07 +0200 Subject: [PATCH] (PS3) Fix at exit/deiniting of context - don't do glFinish - calls on jsValidateStates one more time when fragment/vertex shaders have been debinded/deinited --- ps3/ps3_video_psgl.c | 1 - 1 file changed, 1 deletion(-) diff --git a/ps3/ps3_video_psgl.c b/ps3/ps3_video_psgl.c index 0802d4df56..985550fadb 100644 --- a/ps3/ps3_video_psgl.c +++ b/ps3/ps3_video_psgl.c @@ -710,7 +710,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei static void psgl_deinit(gl_t *gl) { - glFinish(); cellDbgFontExit(); psglDestroyContext(gl->gl_context);