Buildfixes for MSVC 2015

This commit is contained in:
twinaphex 2018-05-03 15:20:06 +02:00
parent 268baca939
commit 7bc66ae710
4 changed files with 70 additions and 56 deletions

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@ -1255,7 +1255,7 @@ static void audio_driver_mixer_play_stream_internal(unsigned i, unsigned type)
} }
if (set_state) if (set_state)
audio_mixer_streams[i].state = type; audio_mixer_streams[i].state = (enum audio_mixer_state)type;
} }
void audio_driver_mixer_play_stream(unsigned i) void audio_driver_mixer_play_stream(unsigned i)

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@ -408,7 +408,7 @@ static void d3d9_set_mvp(void *data,
const void *mat_data) const void *mat_data)
{ {
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
d3d9_set_vertex_shader_constantf(d3d->dev, 0, (const float*)mat_data, 4); d3d9_set_vertex_shader_constantf((LPDIRECT3DDEVICE9)d3d->dev, 0, (const float*)mat_data, 4);
} }
static void d3d9_overlay_render(d3d_video_t *d3d, static void d3d9_overlay_render(d3d_video_t *d3d,
@ -417,6 +417,7 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
{ {
D3DTEXTUREFILTERTYPE filter_type; D3DTEXTUREFILTERTYPE filter_type;
LPDIRECT3DVERTEXDECLARATION9 vertex_decl; LPDIRECT3DVERTEXDECLARATION9 vertex_decl;
LPDIRECT3DDEVICE9 dev;
struct video_viewport vp; struct video_viewport vp;
void *verts; void *verts;
unsigned i; unsigned i;
@ -436,10 +437,12 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
if (!d3d || !overlay || !overlay->tex) if (!d3d || !overlay || !overlay->tex)
return; return;
dev = (LPDIRECT3DDEVICE9)d3d->dev;
if (!overlay->vert_buf) if (!overlay->vert_buf)
{ {
overlay->vert_buf = d3d9_vertex_buffer_new( overlay->vert_buf = d3d9_vertex_buffer_new(
d3d->dev, sizeof(vert), D3DUSAGE_WRITEONLY, dev, sizeof(vert), D3DUSAGE_WRITEONLY,
#ifdef _XBOX #ifdef _XBOX
0, 0,
#else #else
@ -477,18 +480,18 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3]; vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3];
vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3]; vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3];
verts = d3d9_vertex_buffer_lock(overlay->vert_buf); verts = d3d9_vertex_buffer_lock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf);
memcpy(verts, vert, sizeof(vert)); memcpy(verts, vert, sizeof(vert));
d3d9_vertex_buffer_unlock(overlay->vert_buf); d3d9_vertex_buffer_unlock((LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf);
d3d9_enable_blend_func(d3d->dev); d3d9_enable_blend_func((LPDIRECT3DDEVICE9)d3d->dev);
/* set vertex declaration for overlay. */ /* set vertex declaration for overlay. */
d3d9_vertex_declaration_new(d3d->dev, &vElems, (void**)&vertex_decl); d3d9_vertex_declaration_new(dev, &vElems, (void**)&vertex_decl);
d3d9_set_vertex_declaration(d3d->dev, vertex_decl); d3d9_set_vertex_declaration(dev, vertex_decl);
d3d9_vertex_declaration_free(vertex_decl); d3d9_vertex_declaration_free(vertex_decl);
d3d9_set_stream_source(d3d->dev, 0, overlay->vert_buf, d3d9_set_stream_source(dev, 0, (LPDIRECT3DVERTEXBUFFER9)overlay->vert_buf,
0, sizeof(*vert)); 0, sizeof(*vert));
if (overlay->fullscreen) if (overlay->fullscreen)
@ -501,7 +504,7 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
vp_full.Height = height; vp_full.Height = height;
vp_full.MinZ = 0.0f; vp_full.MinZ = 0.0f;
vp_full.MaxZ = 1.0f; vp_full.MaxZ = 1.0f;
d3d9_set_viewports(d3d->dev, &vp_full); d3d9_set_viewports(dev, &vp_full);
} }
filter_type = D3DTEXF_LINEAR; filter_type = D3DTEXF_LINEAR;
@ -514,16 +517,16 @@ static void d3d9_overlay_render(d3d_video_t *d3d,
} }
/* Render overlay. */ /* Render overlay. */
d3d9_set_texture(d3d->dev, 0, overlay->tex); d3d9_set_texture(dev, 0, (LPDIRECT3DTEXTURE9)overlay->tex);
d3d9_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER); d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER); d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_BORDER);
d3d9_set_sampler_minfilter(d3d->dev, 0, filter_type); d3d9_set_sampler_minfilter(dev, 0, filter_type);
d3d9_set_sampler_magfilter(d3d->dev, 0, filter_type); d3d9_set_sampler_magfilter(dev, 0, filter_type);
d3d9_draw_primitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2); d3d9_draw_primitive(dev, D3DPT_TRIANGLESTRIP, 0, 2);
/* Restore previous state. */ /* Restore previous state. */
d3d9_disable_blend_func(d3d->dev); d3d9_disable_blend_func(dev);
d3d9_set_viewports(d3d->dev, &d3d->final_viewport); d3d9_set_viewports(dev, &d3d->final_viewport);
} }
static void d3d9_free_overlay(d3d_video_t *d3d, overlay_t *overlay) static void d3d9_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
@ -531,7 +534,7 @@ static void d3d9_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
if (!d3d) if (!d3d)
return; return;
d3d9_texture_free(overlay->tex); d3d9_texture_free((LPDIRECT3DTEXTURE9)overlay->tex);
d3d9_vertex_buffer_free(overlay->vert_buf, NULL); d3d9_vertex_buffer_free(overlay->vert_buf, NULL);
} }
@ -916,7 +919,7 @@ static bool d3d9_initialize(d3d_video_t *d3d, const video_info_t *info)
D3DDECLUSAGE_COLOR, 0}, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END() D3DDECL_END()
}; };
if (!d3d9_vertex_declaration_new(d3d->dev, if (!d3d9_vertex_declaration_new((LPDIRECT3DDEVICE9)d3d->dev,
(void*)VertexElements, (void**)&d3d->menu_display.decl)) (void*)VertexElements, (void**)&d3d->menu_display.decl))
return false; return false;
} }
@ -940,7 +943,7 @@ static bool d3d9_initialize(d3d_video_t *d3d, const video_info_t *info)
d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1); d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1);
d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed); d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed);
d3d9_set_render_state(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE); d3d9_set_render_state((LPDIRECT3DDEVICE9)d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
return true; return true;
} }
@ -1077,13 +1080,14 @@ static void d3d9_set_osd_msg(void *data,
const void *params, void *font) const void *params, void *font)
{ {
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)d3d->dev;
if (d3d->renderchain_driver->set_font_rect && params) if (d3d->renderchain_driver->set_font_rect && params)
d3d->renderchain_driver->set_font_rect(d3d, params); d3d->renderchain_driver->set_font_rect(d3d, params);
d3d9_begin_scene(d3d->dev); d3d9_begin_scene(dev);
font_driver_render_msg(video_info, font, msg, (const struct font_params *)params); font_driver_render_msg(video_info, font, msg, (const struct font_params *)params);
d3d9_end_scene(d3d->dev); d3d9_end_scene(dev);
} }
static void d3d9_input_driver( static void d3d9_input_driver(
@ -1421,7 +1425,7 @@ static bool d3d9_overlay_load(void *data,
return false; return false;
} }
if (d3d9_lock_rectangle(overlay->tex, 0, &d3dlr, if (d3d9_lock_rectangle((LPDIRECT3DTEXTURE9)overlay->tex, 0, &d3dlr,
NULL, 0, D3DLOCK_NOSYSLOCK)) NULL, 0, D3DLOCK_NOSYSLOCK))
{ {
uint32_t *dst = (uint32_t*)(d3dlr.pBits); uint32_t *dst = (uint32_t*)(d3dlr.pBits);
@ -1430,7 +1434,7 @@ static bool d3d9_overlay_load(void *data,
for (y = 0; y < height; y++, dst += pitch, src += width) for (y = 0; y < height; y++, dst += pitch, src += width)
memcpy(dst, src, width << 2); memcpy(dst, src, width << 2);
d3d9_unlock_rectangle(overlay->tex); d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)overlay->tex);
} }
overlay->tex_w = width; overlay->tex_w = width;
@ -1576,16 +1580,16 @@ static bool d3d9_frame(void *data, const void *frame,
screen_vp.MaxZ = 1; screen_vp.MaxZ = 1;
screen_vp.Width = width; screen_vp.Width = width;
screen_vp.Height = height; screen_vp.Height = height;
d3d9_set_viewports(d3d->dev, &screen_vp); d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0); d3d9_clear((LPDIRECT3DDEVICE9)d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
/* Insert black frame first, so we /* Insert black frame first, so we
* can screenshot, etc. */ * can screenshot, etc. */
if (video_info->black_frame_insertion) if (video_info->black_frame_insertion)
{ {
if (!d3d9_swap(d3d, d3d->dev) || d3d->needs_restore) if (!d3d9_swap(d3d, (LPDIRECT3DDEVICE9)d3d->dev) || d3d->needs_restore)
return true; return true;
d3d9_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0); d3d9_clear((LPDIRECT3DDEVICE9)d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
} }
if (!d3d->renderchain_driver->render( if (!d3d->renderchain_driver->render(
@ -1605,10 +1609,10 @@ static bool d3d9_frame(void *data, const void *frame,
d3d9_overlay_render(d3d, video_info, d3d->menu, false); d3d9_overlay_render(d3d, video_info, d3d->menu, false);
d3d->menu_display.offset = 0; d3d->menu_display.offset = 0;
d3d9_set_vertex_declaration(d3d->dev, d3d->menu_display.decl); d3d9_set_vertex_declaration((LPDIRECT3DDEVICE9)d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl);
d3d9_set_stream_source(d3d->dev, 0, d3d->menu_display.buffer, 0, sizeof(Vertex)); d3d9_set_stream_source((LPDIRECT3DDEVICE9)d3d->dev, 0, (LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer, 0, sizeof(Vertex));
d3d9_set_viewports(d3d->dev, &screen_vp); d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
menu_driver_frame(video_info); menu_driver_frame(video_info);
} }
else if (video_info->statistics_show) else if (video_info->statistics_show)
@ -1618,11 +1622,11 @@ static bool d3d9_frame(void *data, const void *frame,
if (osd_params) if (osd_params)
{ {
d3d9_set_viewports(d3d->dev, &screen_vp); d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
d3d9_begin_scene(d3d->dev); d3d9_begin_scene((LPDIRECT3DDEVICE9)d3d->dev);
font_driver_render_msg(video_info, NULL, video_info->stat_text, font_driver_render_msg(video_info, NULL, video_info->stat_text,
(const struct font_params*)&video_info->osd_stat_params); (const struct font_params*)&video_info->osd_stat_params);
d3d9_end_scene(d3d->dev); d3d9_end_scene((LPDIRECT3DDEVICE9)d3d->dev);
} }
} }
#endif #endif
@ -1638,14 +1642,14 @@ static bool d3d9_frame(void *data, const void *frame,
if (msg && *msg) if (msg && *msg)
{ {
d3d9_set_viewports(d3d->dev, &screen_vp); d3d9_set_viewports((LPDIRECT3DDEVICE9)d3d->dev, &screen_vp);
d3d9_begin_scene(d3d->dev); d3d9_begin_scene((LPDIRECT3DDEVICE9)d3d->dev);
font_driver_render_msg(video_info, NULL, msg, NULL); font_driver_render_msg(video_info, NULL, msg, NULL);
d3d9_end_scene(d3d->dev); d3d9_end_scene((LPDIRECT3DDEVICE9)d3d->dev);
} }
d3d9_update_title(video_info); d3d9_update_title(video_info);
d3d9_swap(d3d, d3d->dev); d3d9_swap(d3d, (LPDIRECT3DDEVICE9)d3d->dev);
return true; return true;
} }
@ -1718,7 +1722,7 @@ static void d3d9_set_menu_texture_frame(void *data,
d3d->menu->tex_h != height) d3d->menu->tex_h != height)
{ {
if (d3d->menu) if (d3d->menu)
d3d9_texture_free(d3d->menu->tex); d3d9_texture_free((LPDIRECT3DTEXTURE9)d3d->menu->tex);
d3d->menu->tex = d3d9_texture_new(d3d->dev, NULL, d3d->menu->tex = d3d9_texture_new(d3d->dev, NULL,
width, height, 1, width, height, 1,
@ -1737,7 +1741,7 @@ static void d3d9_set_menu_texture_frame(void *data,
d3d->menu->alpha_mod = alpha; d3d->menu->alpha_mod = alpha;
if (d3d9_lock_rectangle(d3d->menu->tex, 0, &d3dlr, if (d3d9_lock_rectangle((LPDIRECT3DTEXTURE9)d3d->menu->tex, 0, &d3dlr,
NULL, 0, D3DLOCK_NOSYSLOCK)) NULL, 0, D3DLOCK_NOSYSLOCK))
{ {
unsigned h, w; unsigned h, w;
@ -1778,7 +1782,7 @@ static void d3d9_set_menu_texture_frame(void *data,
if (d3d->menu) if (d3d->menu)
d3d9_unlock_rectangle(d3d->menu->tex); d3d9_unlock_rectangle((LPDIRECT3DTEXTURE9)d3d->menu->tex);
} }
} }

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@ -240,7 +240,7 @@ static int zip_file_read(
const char *needle, void **buf, const char *needle, void **buf,
const char *optional_outfile) const char *optional_outfile)
{ {
file_archive_transfer_t zlib = {0}; file_archive_transfer_t zlib = {ARCHIVE_TRANSFER_NONE, 0, NULL, NULL, NULL, NULL, NULL, NULL };
struct archive_extract_userdata userdata = {{0}}; struct archive_extract_userdata userdata = {{0}};
bool returnerr = true; bool returnerr = true;
int ret = 0; int ret = 0;

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@ -87,7 +87,7 @@ static void menu_display_d3d9_blend_begin(video_frame_info_t *video_info)
if (!d3d) if (!d3d)
return; return;
d3d9_enable_blend_func(d3d->dev); d3d9_enable_blend_func((LPDIRECT3DDEVICE9)d3d->dev);
} }
static void menu_display_d3d9_blend_end(video_frame_info_t *video_info) static void menu_display_d3d9_blend_end(video_frame_info_t *video_info)
@ -98,7 +98,7 @@ static void menu_display_d3d9_blend_end(video_frame_info_t *video_info)
if (!d3d) if (!d3d)
return; return;
d3d9_disable_blend_func(d3d->dev); d3d9_disable_blend_func((LPDIRECT3DDEVICE9)d3d->dev);
} }
static void menu_display_d3d9_viewport(void *data, video_frame_info_t *video_info) static void menu_display_d3d9_viewport(void *data, video_frame_info_t *video_info)
@ -108,16 +108,19 @@ static void menu_display_d3d9_viewport(void *data, video_frame_info_t *video_inf
static void menu_display_d3d9_bind_texture(void *data, d3d_video_t *d3d) static void menu_display_d3d9_bind_texture(void *data, d3d_video_t *d3d)
{ {
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
LPDIRECT3DDEVICE9 dev;
if (!d3d || !draw || !draw->texture) if (!d3d || !draw || !draw->texture)
return; return;
d3d9_set_texture(d3d->dev, 0, (void*)draw->texture); dev = (LPDIRECT3DDEVICE9)d3d->dev;
d3d9_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_COMM_CLAMP);
d3d9_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_COMM_CLAMP); d3d9_set_texture(dev, 0, (LPDIRECT3DTEXTURE9)draw->texture);
d3d9_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR); d3d9_set_sampler_address_u(dev, 0, D3DTADDRESS_COMM_CLAMP);
d3d9_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR); d3d9_set_sampler_address_v(dev, 0, D3DTADDRESS_COMM_CLAMP);
d3d9_set_sampler_mipfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR); d3d9_set_sampler_minfilter(dev, 0, D3DTEXF_COMM_LINEAR);
d3d9_set_sampler_magfilter(dev, 0, D3DTEXF_COMM_LINEAR);
d3d9_set_sampler_mipfilter(dev, 0, D3DTEXF_COMM_LINEAR);
} }
static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info) static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
@ -126,6 +129,7 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
video_shader_ctx_mvp_t mvp; video_shader_ctx_mvp_t mvp;
math_matrix_4x4 mop, m1, m2; math_matrix_4x4 mop, m1, m2;
unsigned width, height; unsigned width, height;
LPDIRECT3DDEVICE9 dev;
d3d_video_t *d3d = video_info ? (d3d_video_t*)video_info->userdata : NULL; d3d_video_t *d3d = video_info ? (d3d_video_t*)video_info->userdata : NULL;
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
Vertex * pv = NULL; Vertex * pv = NULL;
@ -135,12 +139,15 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
if (!d3d || !draw || draw->pipeline.id) if (!d3d || !draw || draw->pipeline.id)
return; return;
dev = (LPDIRECT3DDEVICE9)d3d->dev;
if((d3d->menu_display.offset + draw->coords->vertices ) if((d3d->menu_display.offset + draw->coords->vertices )
> (unsigned)d3d->menu_display.size) > (unsigned)d3d->menu_display.size)
return; return;
pv = (Vertex*) pv = (Vertex*)
d3d9_vertex_buffer_lock(d3d->menu_display.buffer); d3d9_vertex_buffer_lock((LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer);
if (!pv) if (!pv)
return; return;
@ -178,7 +185,7 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
colors[2] /* B */ colors[2] /* B */
); );
} }
d3d9_vertex_buffer_unlock(d3d->menu_display.buffer); d3d9_vertex_buffer_unlock((LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer);
if(!draw->matrix_data) if(!draw->matrix_data)
draw->matrix_data = menu_display_d3d9_get_default_mvp(video_info); draw->matrix_data = menu_display_d3d9_get_default_mvp(video_info);
@ -206,8 +213,8 @@ static void menu_display_d3d9_draw(void *data, video_frame_info_t *video_info)
mvp.matrix = &m1; mvp.matrix = &m1;
video_driver_set_mvp(&mvp); video_driver_set_mvp(&mvp);
menu_display_d3d9_bind_texture(draw, (d3d_video_t*)video_info->userdata); menu_display_d3d9_bind_texture(draw, (d3d_video_t*)video_info->userdata);
d3d9_draw_primitive(d3d->dev, d3d9_draw_primitive(dev,
menu_display_prim_to_d3d9_enum(draw->prim_type), (D3DPRIMITIVETYPE)menu_display_prim_to_d3d9_enum(draw->prim_type),
d3d->menu_display.offset, d3d->menu_display.offset,
draw->coords->vertices - draw->coords->vertices -
((draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP) ((draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP)
@ -270,6 +277,7 @@ static void menu_display_d3d9_restore_clear_color(void)
static void menu_display_d3d9_clear_color( static void menu_display_d3d9_clear_color(
menu_display_ctx_clearcolor_t *clearcolor, video_frame_info_t *video_info) menu_display_ctx_clearcolor_t *clearcolor, video_frame_info_t *video_info)
{ {
LPDIRECT3DDEVICE9 dev;
DWORD clear_color = 0; DWORD clear_color = 0;
d3d_video_t *d3d = video_info ? d3d_video_t *d3d = video_info ?
(d3d_video_t*)video_info->userdata : NULL; (d3d_video_t*)video_info->userdata : NULL;
@ -277,6 +285,8 @@ static void menu_display_d3d9_clear_color(
if (!d3d || !clearcolor) if (!d3d || !clearcolor)
return; return;
dev = (LPDIRECT3DDEVICE9)d3d->dev;
clear_color = D3DCOLOR_ARGB( clear_color = D3DCOLOR_ARGB(
BYTE_CLAMP(clearcolor->a * 255.0f), /* A */ BYTE_CLAMP(clearcolor->a * 255.0f), /* A */
BYTE_CLAMP(clearcolor->r * 255.0f), /* R */ BYTE_CLAMP(clearcolor->r * 255.0f), /* R */
@ -284,7 +294,7 @@ static void menu_display_d3d9_clear_color(
BYTE_CLAMP(clearcolor->b * 255.0f) /* B */ BYTE_CLAMP(clearcolor->b * 255.0f) /* B */
); );
d3d9_clear(d3d->dev, 0, NULL, D3D_COMM_CLEAR_TARGET, clear_color, 0, 0); d3d9_clear(dev, 0, NULL, D3D_COMM_CLEAR_TARGET, clear_color, 0, 0);
} }
static bool menu_display_d3d9_font_init_first( static bool menu_display_d3d9_font_init_first(