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(QNX) Input driver - cleanups
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@ -24,42 +24,6 @@
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#define MAX_PADS 8
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#ifdef HAVE_BB10
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const struct platform_bind platform_keys[] = {
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{ SCREEN_A_GAME_BUTTON, "A button" },
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{ SCREEN_B_GAME_BUTTON, "B button" },
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{ SCREEN_C_GAME_BUTTON, "C button" },
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{ SCREEN_X_GAME_BUTTON, "X button" },
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{ SCREEN_Y_GAME_BUTTON, "Y button" },
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{ SCREEN_Z_GAME_BUTTON, "Z button" },
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{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
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{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
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{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
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{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
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{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
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{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
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{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
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{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
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{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
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{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
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{ SCREEN_DPAD_UP_GAME_BUTTON, "Up D-pad" },
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{ SCREEN_DPAD_DOWN_GAME_BUTTON, "Down D-pad" },
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{ SCREEN_DPAD_LEFT_GAME_BUTTON, "Left D-pad" },
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{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "Right D-pad" },
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};
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#endif
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enum input_devices
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{
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DEVICE_NONE,
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#ifdef HAVE_BB10
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DEVICE_KEYPAD,
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#endif
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DEVICE_KEYBOARD,
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DEVICE_IPEGA,
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DEVICE_LAST
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};
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#ifdef HAVE_BB10
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#define MAX_TOUCH 16
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#else
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