(QNX) Start refactoring QNX input driver

This commit is contained in:
twinaphex 2014-06-14 23:07:58 +02:00
parent f76a0c4953
commit c1501f7ffe
3 changed files with 244 additions and 246 deletions

View File

@ -80,6 +80,8 @@ static const rarch_joypad_driver_t *joypad_drivers[] = {
#ifdef __MACH__
&apple_joypad,
#endif
#ifdef __QNX__
&qnx_joypad,
#endif
NULL,
};

View File

@ -111,6 +111,7 @@ extern const rarch_joypad_driver_t xdk_joypad;
extern const rarch_joypad_driver_t gx_joypad;
extern const rarch_joypad_driver_t apple_joypad;
extern const rarch_joypad_driver_t android_joypad;
extern const rarch_joypad_driver_t qnx_joypad;
struct rarch_key_map
{

View File

@ -53,9 +53,7 @@ enum input_devices
{
DEVICE_NONE,
#ifdef HAVE_BB10
DEVICE_WIIMOTE,
DEVICE_KEYPAD,
DEVICE_UNKNOWN,
#endif
DEVICE_KEYBOARD,
DEVICE_IPEGA,
@ -80,7 +78,6 @@ typedef struct {
char vendor[64];
char product[64];
char device_name[64];
int device;
int port;
int index;
@ -91,7 +88,7 @@ typedef struct {
int analog1[3];
} input_device_t;
struct touches
struct input_pointer
{
int16_t x, y;
int16_t full_x, full_y;
@ -102,22 +99,22 @@ struct touches
typedef struct qnx_input
{
unsigned pads_connected;
struct touches touch[MAX_TOUCH];
unsigned touch_count;
struct input_pointer pointer[MAX_TOUCH];
unsigned pointer_count;
int touch_map[MAX_TOUCH];
/*The first touch_count indices of touch_map will be a valid, active index in touch array.
* Saves us from searching through touch array when polling state.
/*The first pointer_count indices of touch_map will be a valid, active index in pointer array.
* Saves us from searching through pointer array when polling state.
*/
input_device_t *port_device[MAX_PADS];
input_device_t devices[MAX_PADS];
const rarch_joypad_driver_t *joypad;
unsigned screen_width, screen_height;
int16_t analog_state[MAX_PADS][2][2];
uint64_t pad_state[MAX_PADS];
} qnx_input_t;
input_device_t devices[MAX_PADS];
static unsigned screen_width, screen_height;
static void qnx_input_autodetect_gamepad(void *data, input_device_t* controller);
static void qnx_input_autodetect_gamepad(void *data, input_device_t* controller, int port);
static void initController(void *data, input_device_t* controller);
#ifdef HAVE_BB10
@ -127,16 +124,16 @@ static void process_gamepad_event(void *data, screen_event_t screen_event, int t
screen_device_t device;
input_device_t* controller = NULL;
(void)data;
qnx_input_t *qnx = (qnx_input_t*)data;
(void)type;
screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device);
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
if (device == qnx->devices[i].handle)
{
controller = &devices[i];
controller = (input_device_t*)&qnx->devices[i];
break;
}
}
@ -147,6 +144,13 @@ static void process_gamepad_event(void *data, screen_event_t screen_event, int t
// Store the controller's new state.
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &controller->buttons);
uint64_t *state_cur = (uint64_t*)&qnx->pad_state[controller->port];
int i;
*state_cur = 0;
for (i = 0; i < 20; i++)
*state_cur |= (controller->buttons & (1 << i) ? (1 << i) : 0);
if (controller->analogCount > 0)
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG0, controller->analog0);
@ -188,7 +192,7 @@ static void loadController(void *data, input_device_t* controller)
}
//Screen service will map supported controllers, we still might need to adjust.
qnx_input_autodetect_gamepad(qnx, controller);
qnx_input_autodetect_gamepad(qnx, controller, controller->port);
if (controller->type == SCREEN_EVENT_GAMEPAD)
RARCH_LOG("Gamepad Device Connected:\n");
@ -222,7 +226,7 @@ static void discoverControllers(void *data)
// Scan the list for gamepad and joystick devices.
for(i = 0; i < qnx->pads_connected; ++i)
initController(qnx, &devices[i]);
initController(qnx, &qnx->devices[i]);
qnx->pads_connected = 0;
@ -233,9 +237,9 @@ static void discoverControllers(void *data)
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD)
{
devices[qnx->pads_connected].handle = devices_found[i];
devices[qnx->pads_connected].index = qnx->pads_connected;
loadController(qnx, &devices[qnx->pads_connected]);
qnx->devices[qnx->pads_connected].handle = devices_found[i];
qnx->devices[qnx->pads_connected].index = qnx->pads_connected;
loadController(qnx, &qnx->devices[qnx->pads_connected]);
if (qnx->pads_connected == MAX_PADS)
break;
@ -249,79 +253,64 @@ static void discoverControllers(void *data)
static void initController(void *data, input_device_t* controller)
{
qnx_input_t *qnx = (qnx_input_t*)data;
if (!qnx)
return;
// Initialize controller values.
if (qnx)
{
// Initialize controller values.
#ifdef HAVE_BB10
controller->handle = 0;
controller->handle = 0;
#endif
controller->type = 0;
controller->analogCount = 0;
controller->buttonCount = 0;
controller->buttons = 0;
controller->analog0[0] = controller->analog0[1] = controller->analog0[2] = 0;
controller->analog1[0] = controller->analog1[1] = controller->analog1[2] = 0;
controller->port = -1;
controller->device = -1;
controller->index = -1;
memset(controller->id, 0, sizeof(controller->id));
controller->type = 0;
controller->analogCount = 0;
controller->buttonCount = 0;
controller->buttons = 0;
controller->analog0[0] = controller->analog0[1] = controller->analog0[2] = 0;
controller->analog1[0] = controller->analog1[1] = controller->analog1[2] = 0;
controller->port = -1;
controller->device = -1;
controller->index = -1;
memset(controller->id, 0, sizeof(controller->id));
}
}
static void qnx_input_autodetect_gamepad(void *data, input_device_t* controller)
static void qnx_input_autodetect_gamepad(void *data, input_device_t* controller, int port)
{
char name_buf[256];
qnx_input_t *qnx = (qnx_input_t*)data;
if (!qnx)
return;
name_buf[0] = '\0';
//ID: A-BBBB-CCCC-D.D
//A is the device's index in the array returned by screen_get_context_property_pv()
//BBBB is the device's Vendor ID (in hexadecimal)
//CCCC is the device's Product ID (also in hexadecimal)
//D.D is the device's version number
if (controller)
{
#ifdef HAVE_BB10
if (strstr(controller->id, "057E-0306"))
{
controller->device = DEVICE_WIIMOTE;
strlcpy(controller->device_name, "Wiimote", sizeof(controller->device_name));
}
else
if (strstr(controller->id, "057E-0306"))
strlcpy(name_buf, "Wiimote", sizeof(name_buf));
else
#endif
if (strstr(controller->id, "0A5C-8502"))
{
controller->device = DEVICE_KEYBOARD;
strlcpy(controller->device_name, "BlackBerry BT Keyboard", sizeof(controller->device_name));
}
if (strstr(controller->id, "0A5C-8502"))
strlcpy(name_buf, "BlackBerry BT Keyboard", sizeof(name_buf));
#ifdef HAVE_BB10
else if (strstr(controller->id, "qwerty:bb35"))
{
controller->device = DEVICE_KEYPAD;
strlcpy(controller->device_name, "BlackBerry Q10 Keypad", sizeof(controller->device_name));
}
else if (strstr(controller->id, "qwerty:bb35"))
strlcpy(name_buf, "BlackBerry Q10 Keypad", sizeof(name_buf));
#endif
else if (strstr(controller->id, "BB-VKB"))
{
controller->device = DEVICE_NONE;
strlcpy(controller->device_name, "None", sizeof(controller->device_name));
}
#ifdef HAVE_BB10
else if (controller->id[0])
{
controller->device = DEVICE_UNKNOWN;
strlcpy(controller->device_name, "Unknown", sizeof(controller->device_name));
}
#endif
else
{
controller->device = DEVICE_NONE;
strlcpy(controller->device_name, "None", sizeof(controller->device_name));
}
if (input_qnx.set_keybinds && (controller->device != DEVICE_NONE))
if (name_buf[0] != '\0')
{
input_qnx.set_keybinds((void*)controller, controller->device, qnx->pads_connected, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
strlcpy(g_settings.input.device_names[port], name_buf, sizeof(g_settings.input.device_names[port]));
input_config_autoconfigure_joypad(port, name_buf, android_joypad.ident);
controller->port = port;
qnx->port_device[port] = controller;
qnx->pads_connected++;
}
}
@ -330,8 +319,8 @@ static void process_keyboard_event(void *data, screen_event_t event, int type)
{
input_device_t* controller = NULL;
int i, b, sym, modifiers, flags, scan, cap;
qnx_input_t *qnx = (qnx_input_t*)data;
(void)data;
(void)type;
i = 0;
@ -356,9 +345,9 @@ static void process_keyboard_event(void *data, screen_event_t event, int type)
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
if (device == qnx->devices[i].handle)
{
controller = &devices[i];
controller = (input_device_t*)&qnx->devices[i];
break;
}
}
@ -366,28 +355,35 @@ static void process_keyboard_event(void *data, screen_event_t event, int type)
if (!controller)
return;
#else
controller = &devices[0];
controller = (input_device_t*)&qnx->devices[0];
#endif
if(controller->port == -1)
return;
uint64_t *state_cur = &qnx->pad_state[controller->port];
*state_cur = 0;
for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
{
if ((unsigned int)g_settings.input.binds[controller->port][b].joykey == (unsigned int)(sym&0xFF))
if ((unsigned int)g_settings.input.binds[controller->port][b].joykey == (unsigned int)(sym & 0xFF))
{
if (flags & KEY_DOWN)
{
controller->buttons |= 1 << b;
*state_cur |= 1 << b
}
else
controller->buttons &= ~(1<<b);
}
}
//TODO: Am I missing something? Is there a better way?
if((controller->port == 0) && ((unsigned int)g_settings.input.binds[0][RARCH_MENU_TOGGLE].joykey == (unsigned int)(sym&0xFF)))
{
if (flags & KEY_DOWN)
g_extern.lifecycle_state ^= (1ULL << RARCH_MENU_TOGGLE);
}
}
static void process_touch_event(void *data, screen_event_t event, int type)
@ -405,16 +401,16 @@ static void process_touch_event(void *data, screen_event_t event, int type)
//Find a free touch struct
for(i = 0; i < MAX_TOUCH; ++i)
{
if(qnx->touch[i].contact_id == -1)
if(qnx->pointer[i].contact_id == -1)
{
qnx->touch[i].contact_id = contact_id;
qnx->pointer[i].contact_id = contact_id;
input_translate_coord_viewport(pos[0], pos[1],
&qnx->touch[i].x, &qnx->touch[i].y,
&qnx->touch[i].full_x, &qnx->touch[i].full_y);
//Add this touch to the map to signal it's valid
qnx->touch[i].map = qnx->touch_count;
qnx->touch_map[qnx->touch_count] = i;
qnx->touch_count++;
&qnx->pointer[i].x, &qnx->pointer[i].y,
&qnx->pointer[i].full_x, &qnx->pointer[i].full_y);
//Add this pointer to the map to signal it's valid
qnx->pointer[i].map = qnx->pointer_count;
qnx->touch_map[qnx->pointer_count] = i;
qnx->pointer_count++;
break;
}
}
@ -424,20 +420,20 @@ static void process_touch_event(void *data, screen_event_t event, int type)
case SCREEN_EVENT_MTOUCH_RELEASE:
for(i = 0; i < MAX_TOUCH; ++i)
{
if(qnx->touch[i].contact_id == contact_id)
if(qnx->pointer[i].contact_id == contact_id)
{
//Invalidate the finger
qnx->touch[i].contact_id = -1;
qnx->pointer[i].contact_id = -1;
//Remove touch from map and shift remaining valid ones to the front
qnx->touch_map[qnx->touch[i].map] = -1;
for(j = qnx->touch[i].map; j < qnx->touch_count; ++j)
//Remove pointer from map and shift remaining valid ones to the front
qnx->touch_map[qnx->pointer[i].map] = -1;
for(j = qnx->pointer[i].map; j < qnx->pointer_count; ++j)
{
qnx->touch_map[j] = qnx->touch_map[j+1];
qnx->touch[qnx->touch_map[j+1]].map = j;
qnx->pointer[qnx->touch_map[j+1]].map = j;
qnx->touch_map[j+1] = -1;
}
qnx->touch_count--;
qnx->pointer_count--;
break;
}
}
@ -446,25 +442,25 @@ static void process_touch_event(void *data, screen_event_t event, int type)
break;
case SCREEN_EVENT_MTOUCH_MOVE:
//Find the finger we're tracking and update
for(i = 0; i < qnx->touch_count; ++i)
for(i = 0; i < qnx->pointer_count; ++i)
{
if(qnx->touch[i].contact_id == contact_id)
if(qnx->pointer[i].contact_id == contact_id)
{
//During a move, we can go ~30 pixel into the bezel which gives negative
//numbers or numbers larger than the screen res. Normalize.
if(pos[0] < 0)
pos[0] = 0;
if(pos[0] > screen_width)
pos[0] = screen_width;
if(pos[0] > qnx->screen_width)
pos[0] = qnx->screen_width;
if(pos[1] < 0)
pos[1] = 0;
if(pos[1] > screen_height)
pos[1] = screen_height;
if(pos[1] > qnx->screen_height)
pos[1] = qnx->screen_height;
input_translate_coord_viewport(pos[0], pos[1],
&qnx->touch[i].x, &qnx->touch[i].y,
&qnx->touch[i].full_x, &qnx->touch[i].full_y);
&qnx->pointer[i].x, &qnx->pointer[i].y,
&qnx->pointer[i].full_x, &qnx->pointer[i].full_y);
//printf("Move: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id);fflush(stdout);
break;
}
@ -514,10 +510,10 @@ static void handle_screen_event(void *data, bps_event_t *event)
{
for (i = 0; i < MAX_PADS; ++i)
{
if (!devices[i].handle)
if (!qnx->devices[i].handle)
{
devices[i].handle = device;
loadController(data, &devices[i]);
qnx->devices[i].handle = device;
loadController(data, &qnx->devices[i]);
break;
}
}
@ -526,10 +522,10 @@ static void handle_screen_event(void *data, bps_event_t *event)
{
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
if (device == qnx->devices[i].handle)
{
RARCH_LOG("Device %s: Disconnected.\n", devices[i].id);
initController(data, &devices[i]);
RARCH_LOG("Device %s: Disconnected.\n", qnx->devices[i].id);
initController(data, &qnx->devices[i]);
break;
}
}
@ -604,26 +600,29 @@ static void *qnx_input_init(void)
//Get screen dimensions
if(gfx_ctx_bbqnx.get_video_size)
gfx_ctx_bbqnx.get_video_size(driver.video_data, &screen_width, &screen_height);
gfx_ctx_bbqnx.get_video_size(driver.video_data, &qnx->screen_width, &qnx->screen_height);
for (i = 0; i < MAX_TOUCH; ++i)
{
qnx->touch[i].contact_id = -1;
qnx->pointer[i].contact_id = -1;
qnx->touch_map[i] = -1;
}
qnx->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
for (i = 0; i < MAX_PADS; ++i)
{
initController(qnx, &devices[i]);
initController(qnx, &qnx->devices[i]);
qnx->port_device[i] = 0;
}
#ifdef HAVE_BB10
//Find currently connected gamepads
discoverControllers(qnx);
#else
//Initialize Playbook keyboard
strlcpy(devices[0].id, "0A5C-8502", sizeof(devices[0].id));
qnx_input_autodetect_gamepad(qnx, &devices[0]);
strlcpy(qnx->devices[0].id, "0A5C-8502", sizeof(qnx->devices[0].id));
qnx_input_autodetect_gamepad(qnx, &qnx->devices[0], 0);
qnx->pads_connected = 1;
#endif
@ -666,17 +665,7 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if(qnx->port_device[port])
{
if (qnx->port_device[port]->device == DEVICE_KEYBOARD
#ifdef HAVE_BB10
|| qnx->port_device[port]->device == DEVICE_KEYPAD
#endif
)
return ((qnx->port_device[port]->buttons & (1 << id)) && (port < qnx->pads_connected) );
return ((qnx->port_device[port]->buttons & retro_keybinds[port][id].joykey) && (port < qnx->pads_connected));
}
break;
return input_joypad_pressed(qnx->joypad, port, binds[port], id);
#ifdef HAVE_BB10
case RETRO_DEVICE_ANALOG:
//Need to return [-0x8000, 0x7fff]
@ -701,22 +690,31 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
break;
#endif
case RARCH_DEVICE_POINTER_SCREEN:
case RETRO_DEVICE_POINTER:
switch (id)
{
const bool want_full = device == RARCH_DEVICE_POINTER_SCREEN;
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return want_full ? qnx->touch[qnx->touch_map[index]].full_x : qnx->touch[qnx->touch_map[index]].x;
case RETRO_DEVICE_ID_POINTER_Y:
return want_full ? qnx->touch[qnx->touch_map[index]].full_y : qnx->touch[qnx->touch_map[index]].y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (qnx->touch_map[index] != -1);
}
break;
case RETRO_DEVICE_ID_POINTER_X:
return qnx->pointer[qnx->touch_map[index]].full_x;
case RETRO_DEVICE_ID_POINTER_Y:
return qnx->pointer[qnx->touch_map[index]].full_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (index < qnx->pointer_count) && (qnx->pointer[index].full_x != -0x8000) && (qnx->pointer[index].full_y != -0x8000);
default:
return 0;
}
break;
case RETRO_DEVICE_POINTER:
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return qnx->pointer[qnx->touch_map[index]].x;
case RETRO_DEVICE_ID_POINTER_Y:
return qnx->pointer[qnx->touch_map[index]].y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return (index < qnx->pointer_count) && (qnx->pointer[index].x != -0x8000) && (qnx->pointer[index].y != -0x8000);
default:
return 0;
}
break;
default:
break;
}
@ -726,8 +724,9 @@ static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_ke
static bool qnx_input_key_pressed(void *data, int key)
{
(void)data;
return ((g_extern.lifecycle_state | driver.overlay_state.buttons ) & (1ULL << key));
qnx_input_t *qnx = (qnx_input_t*)data;
return ((g_extern.lifecycle_state | driver.overlay_state.buttons ) & (1ULL << key) ||
input_joypad_pressed(qnx->joypad, 0, g_settings.input.binds[0], key));
}
static void qnx_input_free_input(void *data)
@ -735,6 +734,7 @@ static void qnx_input_free_input(void *data)
free(data);
}
#if 0
static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
unsigned id, unsigned keybind_action)
{
@ -757,31 +757,6 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
switch (device)
{
#ifdef HAVE_BB10
case DEVICE_WIIMOTE:
//TODO:Have enum lookup for string
strlcpy(g_settings.input.device_names[port], "Wiimote",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_X_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = SCREEN_B_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = SCREEN_MENU1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = SCREEN_MENU2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = SCREEN_DPAD_UP_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = SCREEN_DPAD_DOWN_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = SCREEN_DPAD_LEFT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = SCREEN_DPAD_RIGHT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_Y_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = SCREEN_A_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = SCREEN_L1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = SCREEN_R1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = SCREEN_L2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = SCREEN_R2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = SCREEN_MENU3_GAME_BUTTON;
controller->port = port;
qnx->port_device[port] = controller;
break;
case DEVICE_KEYPAD:
strlcpy(g_settings.input.device_names[port], "BlackBerry Q10 Keypad",
sizeof(g_settings.input.device_names[port]));
@ -803,8 +778,6 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = KEYCODE_P & 0xFF;
controller->port = port;
qnx->port_device[port] = controller;
break;
#endif
case DEVICE_KEYBOARD:
@ -855,57 +828,6 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
controller->port = port;
qnx->port_device[port] = controller;
break;
#ifdef HAVE_BB10
case DEVICE_UNKNOWN:
strlcpy(g_settings.input.device_names[port], "Unknown",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = SCREEN_B_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = SCREEN_Y_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = SCREEN_MENU1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = SCREEN_MENU2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = SCREEN_DPAD_UP_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = SCREEN_DPAD_DOWN_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = SCREEN_DPAD_LEFT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = SCREEN_DPAD_RIGHT_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = SCREEN_A_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = SCREEN_X_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = SCREEN_L1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = SCREEN_R1_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = SCREEN_L2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = SCREEN_R2_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = SCREEN_L3_GAME_BUTTON;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = SCREEN_R3_GAME_BUTTON;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = NO_BTN; //TODO: Find a good mappnig
controller->port = port;
qnx->port_device[port] = controller;
break;
#endif
case DEVICE_NONE:
default:
strlcpy(g_settings.input.device_names[port], "None",
sizeof(g_settings.input.device_names[port]));
g_settings.input.device[port] = device;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = NO_BTN;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = NO_BTN;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey = NO_BTN;
controller->port = -1;
qnx->port_device[port] = 0;
break;
}
for (i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
@ -917,30 +839,8 @@ static void qnx_input_set_keybinds(void *data, unsigned device, unsigned port,
g_settings.input.binds[port][RARCH_MENU_TOGGLE].id = RARCH_MENU_TOGGLE;
g_settings.input.binds[port][RARCH_MENU_TOGGLE].joykey = g_settings.input.binds[port][RARCH_MENU_TOGGLE].def_joykey;
}
#ifdef HAVE_BB10
//TODO: Handle keyboard mappings
if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL))
{
struct platform_bind *ret = (struct platform_bind*)data;
if (ret->joykey == NO_BTN)
strlcpy(ret->desc, "No button", sizeof(ret->desc));
else
{
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == ret->joykey)
{
strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc));
return;
}
}
strlcpy(ret->desc, "Unknown", sizeof(ret->desc));
}
}
#endif
}
#endif
static uint64_t qnx_input_get_capabilities(void *data)
{
@ -957,10 +857,10 @@ static uint64_t qnx_input_get_capabilities(void *data)
return caps;
}
unsigned qnx_input_devices_size(void *data)
static const rarch_joypad_driver_t *qnx_input_get_joypad_driver(void *data)
{
(void)data;
return DEVICE_LAST;
qnx_input_t *qnx = (qnx_input_t*)data;
return qnx->joypad;
}
const input_driver_t input_qnx = {
@ -969,13 +869,108 @@ const input_driver_t input_qnx = {
qnx_input_state,
qnx_input_key_pressed,
qnx_input_free_input,
qnx_input_set_keybinds,
NULL,
NULL,
NULL,
qnx_input_get_capabilities,
qnx_input_devices_size,
NULL,
"qnx_input",
NULL,
NULL,
NULL,
qnx_input_get_joypad_driver,
};
static const char *qnx_joypad_name(unsigned pad)
{
return g_settings.input.device_names[pad];
}
static bool qnx_joypad_init(void)
{
unsigned autoconf_pad;
for (autoconf_pad = 0; autoconf_pad < MAX_PLAYERS; autoconf_pad++)
{
strlcpy(g_settings.input.device_names[autoconf_pad], "None", sizeof(g_settings.input.device_names[autoconf_pad]));
input_config_autoconfigure_joypad(autoconf_pad, qnx_joypad_name(autoconf_pad), qnx_joypad.ident);
}
return true;
}
static bool qnx_joypad_button(unsigned port_num, uint16_t joykey)
{
qnx_input_t *qnx = (qnx_input_t*)driver.input_data;
if (!qnx || port_num >= MAX_PADS)
return false;
return qnx->pad_state[port_num] & (1ULL << joykey);
}
static int16_t qnx_joypad_axis(unsigned port_num, uint32_t joyaxis)
{
qnx_input_t *qnx = (qnx_input_t*)driver.input_data;
if (!qnx || joyaxis == AXIS_NONE || port_num >= MAX_PADS)
return 0;
int val = 0;
int axis = -1;
bool is_neg = false;
bool is_pos = false;
if (AXIS_NEG_GET(joyaxis) < 4)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if (AXIS_POS_GET(joyaxis) < 4)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
switch (axis)
{
case 0: val = qnx->analog_state[port_num][0][0]; break;
case 1: val = qnx->analog_state[port_num][0][1]; break;
case 2: val = qnx->analog_state[port_num][1][0]; break;
case 3: val = qnx->analog_state[port_num][1][1]; break;
}
if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
return val;
}
static void qnx_joypad_poll(void)
{
}
static bool qnx_joypad_query_pad(unsigned pad)
{
qnx_input_t *qnx = (qnx_input_t*)driver.input_data;
return (qnx && pad < MAX_PLAYERS && qnx->pad_state[pad]);
}
static void qnx_joypad_destroy(void)
{
}
const rarch_joypad_driver_t qnx_joypad = {
qnx_joypad_init,
qnx_joypad_query_pad,
qnx_joypad_destroy,
qnx_joypad_button,
qnx_joypad_axis,
qnx_joypad_poll,
NULL,
qnx_joypad_name,
"qnx",
};