diff --git a/gfx/d3d/d3d_wrapper.cpp b/gfx/d3d/d3d_wrapper.cpp index 6c6d14f36a..bfb150c4c0 100644 --- a/gfx/d3d/d3d_wrapper.cpp +++ b/gfx/d3d/d3d_wrapper.cpp @@ -331,6 +331,7 @@ void d3d_texture_blit(void *data, void *renderchain_data, return; #ifdef _XBOX + d3d_set_texture(d3d->dev, 0, NULL); // Set the texture to null so D3D don't complain about it being in use... D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK); #if defined(_XBOX360) D3DSURFACE_DESC desc;