(D3D) Build fixes

This commit is contained in:
twinaphex 2014-09-11 19:06:22 +02:00
parent 10c7eded36
commit 6bca7c3637

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@ -51,7 +51,16 @@ static bool d3d_init_shader(void *data)
d3d_video_t *d3d = (d3d_video_t*)data;
(void)d3d;
(void)data;
#if defined(_XBOX)
#if defined(_XBOX360)
RARCH_LOG("D3D]: Using HLSL shader backend.\n");
const gl_shader_backend_t *backend = &hlsl_backend;
const char *shader_path = g_settings.video.shader_path;
d3d->shader = backend;
if (!d3d->shader)
return false;
return d3d->shader->init(d3d, shader_path);
#elif defined(_XBOX1)
return false;
#elif defined(HAVE_CG)
d3d->cgCtx = cgCreateContext();