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(D3D) Build fixes
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@ -51,7 +51,16 @@ static bool d3d_init_shader(void *data)
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)d3d;
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(void)data;
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#if defined(_XBOX)
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#if defined(_XBOX360)
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RARCH_LOG("D3D]: Using HLSL shader backend.\n");
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const gl_shader_backend_t *backend = &hlsl_backend;
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const char *shader_path = g_settings.video.shader_path;
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d3d->shader = backend;
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if (!d3d->shader)
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return false;
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return d3d->shader->init(d3d, shader_path);
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#elif defined(_XBOX1)
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return false;
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#elif defined(HAVE_CG)
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d3d->cgCtx = cgCreateContext();
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