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https://github.com/libretro/RetroArch
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(D3D) Cleanups
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@ -15,8 +15,7 @@ static bool d3d_init_chain(d3d_video_t *d3d,
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const video_info_t *video_info);
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static void renderchain_free(void *data);
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void d3d_deinit_shader(void *data);
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bool d3d_init_shader(void *data);
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void d3d_make_d3dpp(void *data, const video_info_t *info,
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D3DPRESENT_PARAMETERS *d3dpp);
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@ -30,6 +29,44 @@ extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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static RECT d3d_monitor_rect(d3d_video_t *d3d);
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#endif
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static void d3d_deinit_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)d3d;
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(void)data;
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#ifdef HAVE_CG
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if (!d3d->cgCtx)
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return;
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cgD3D9UnloadAllPrograms();
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cgD3D9SetDevice(NULL);
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cgDestroyContext(d3d->cgCtx);
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d3d->cgCtx = NULL;
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#endif
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}
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static bool d3d_init_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)d3d;
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(void)data;
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#if defined(_XBOX)
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return false;
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#elif defined(HAVE_CG)
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d3d->cgCtx = cgCreateContext();
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if (!d3d->cgCtx)
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return false;
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RARCH_LOG("[D3D]: Created shader context.\n");
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HRESULT ret = cgD3D9SetDevice(d3d->dev);
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if (FAILED(ret))
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return false;
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return true;
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#endif
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}
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static void d3d_deinit_chain(d3d_video_t *d3d)
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{
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#ifdef _XBOX
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@ -569,33 +569,4 @@ void renderchain_bind_pass(void *data, Pass &pass, unsigned pass_index)
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}
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}
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}
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bool d3d_init_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->cgCtx = cgCreateContext();
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if (!d3d->cgCtx)
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return false;
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RARCH_LOG("[D3D]: Created shader context.\n");
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HRESULT ret = cgD3D9SetDevice(d3d->dev);
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if (FAILED(ret))
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return false;
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return true;
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}
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void d3d_deinit_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d->cgCtx)
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return;
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cgD3D9UnloadAllPrograms();
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cgD3D9SetDevice(NULL);
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cgDestroyContext(d3d->cgCtx);
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d3d->cgCtx = NULL;
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}
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#endif
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@ -34,17 +34,6 @@
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#include "render_chain_xdk.h"
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static void d3d_deinit_shader(void *data)
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{
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(void)data;
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}
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static bool d3d_init_shader(void *data)
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{
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(void)data;
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return false;
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}
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static void d3d_free(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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