diff --git a/android/native/jni/input_android.c b/android/native/jni/input_android.c index 2978717cd3..ad76c7bb53 100644 --- a/android/native/jni/input_android.c +++ b/android/native/jni/input_android.c @@ -45,6 +45,30 @@ enum { AKEYSTATE_PROCESS = 1, }; +typedef struct { + int32_t a_keycode; + uint16_t r_keycode; +} rarch_android_bind_t; + +rarch_android_bind_t android_binds[] = { + {AKEYCODE_BUTTON_2, ANDROID_GAMEPAD_CROSS}, + {AKEYCODE_BUTTON_1, ANDROID_GAMEPAD_SQUARE}, + {AKEYCODE_BUTTON_9, ANDROID_GAMEPAD_SELECT}, + {AKEYCODE_BUTTON_10, ANDROID_GAMEPAD_START}, + {0, ANDROID_GAMEPAD_DPAD_UP}, + {0, ANDROID_GAMEPAD_DPAD_DOWN}, + {0, ANDROID_GAMEPAD_DPAD_LEFT}, + {0, ANDROID_GAMEPAD_DPAD_RIGHT}, + {AKEYCODE_BUTTON_3, ANDROID_GAMEPAD_CIRCLE}, + {AKEYCODE_BUTTON_4, ANDROID_GAMEPAD_TRIANGLE}, + {AKEYCODE_BUTTON_5, ANDROID_GAMEPAD_L1}, + {AKEYCODE_BUTTON_6, ANDROID_GAMEPAD_R1}, + {AKEYCODE_BUTTON_7, ANDROID_GAMEPAD_L2}, + {AKEYCODE_BUTTON_8, ANDROID_GAMEPAD_R2}, + {AKEYCODE_BUTTON_11, ANDROID_GAMEPAD_L3}, + {AKEYCODE_BUTTON_12, ANDROID_GAMEPAD_R3}, +}; + //#define RARCH_INPUT_DEBUG static unsigned pads_connected; @@ -120,10 +144,10 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) #ifdef RARCH_INPUT_DEBUG RARCH_LOG("AINPUT_EVENT_TYPE_MOTION, pad: %d, x: %f, y: %f.\n", i, x, y); #endif - state[i].state &= ~(ANDROID_GAMEPAD_DPAD_LEFT); - state[i].state &= ~(ANDROID_GAMEPAD_DPAD_RIGHT); - state[i].state &= ~(ANDROID_GAMEPAD_DPAD_UP); - state[i].state &= ~(ANDROID_GAMEPAD_DPAD_DOWN); + state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_LEFT].r_keycode); + state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_RIGHT].r_keycode); + state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_UP].r_keycode); + state[i].state &= ~(android_binds[RETRO_DEVICE_ID_JOYPAD_DOWN].r_keycode); state[i].state |= pressed_left ? ANDROID_GAMEPAD_DPAD_LEFT : 0; state[i].state |= pressed_right ? ANDROID_GAMEPAD_DPAD_RIGHT : 0; state[i].state |= pressed_up ? ANDROID_GAMEPAD_DPAD_UP : 0; @@ -153,38 +177,36 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) } } - //state[i].state = 0; - if(do_keydown) { - state[i].state |= (keycode == AKEYCODE_BUTTON_10) ? ANDROID_GAMEPAD_START : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_12) ? ANDROID_GAMEPAD_R3 : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_11) ? ANDROID_GAMEPAD_L3 : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_9 ) ? ANDROID_GAMEPAD_SELECT : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_4 ) ? ANDROID_GAMEPAD_TRIANGLE : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_1 ) ? ANDROID_GAMEPAD_SQUARE : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_2 ) ? ANDROID_GAMEPAD_CROSS : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_3 ) ? ANDROID_GAMEPAD_CIRCLE : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_6 ) ? ANDROID_GAMEPAD_R1 : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_5 ) ? ANDROID_GAMEPAD_L1 : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_8 ) ? ANDROID_GAMEPAD_R2 : 0; - state[i].state |= (keycode == AKEYCODE_BUTTON_7 ) ? ANDROID_GAMEPAD_L2 : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : 0; + state[i].state |= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? (android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : 0; } if(do_keyrelease) { - state[i].state &= (keycode == AKEYCODE_BUTTON_10) ? ~(ANDROID_GAMEPAD_START) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_12) ? ~(ANDROID_GAMEPAD_R3) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_11) ? ~(ANDROID_GAMEPAD_L3) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_9 ) ? ~(ANDROID_GAMEPAD_SELECT) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_4 ) ? ~(ANDROID_GAMEPAD_TRIANGLE) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_1 ) ? ~(ANDROID_GAMEPAD_SQUARE) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_2 ) ? ~(ANDROID_GAMEPAD_CROSS) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_3 ) ? ~(ANDROID_GAMEPAD_CIRCLE) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_6 ) ? ~(ANDROID_GAMEPAD_R1) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_5 ) ? ~(ANDROID_GAMEPAD_L1) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_8 ) ? ~(ANDROID_GAMEPAD_R2) : ~0; - state[i].state &= (keycode == AKEYCODE_BUTTON_7 ) ? ~(ANDROID_GAMEPAD_L2) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_START].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_START].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R3].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L3].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L3].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_SELECT].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_X].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_X].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_Y].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_Y].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_B].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_B].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_A].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_A].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_R2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_R2].r_keycode) : ~0; + state[i].state &= (keycode == android_binds[RETRO_DEVICE_ID_JOYPAD_L2].a_keycode) ? ~(android_binds[RETRO_DEVICE_ID_JOYPAD_L2].r_keycode) : ~0; } } @@ -210,63 +232,9 @@ static void android_input_poll(void *data) static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { unsigned player = port; - uint64_t button; + uint64_t button = (id < 16) ? android_binds[id].r_keycode : 0; int16_t retval = 0; - switch(id) - { - case RETRO_DEVICE_ID_JOYPAD_B: - button = ANDROID_GAMEPAD_CROSS; - break; - case RETRO_DEVICE_ID_JOYPAD_Y: - button = ANDROID_GAMEPAD_SQUARE; - break; - case RETRO_DEVICE_ID_JOYPAD_SELECT: - button = ANDROID_GAMEPAD_SELECT; - break; - case RETRO_DEVICE_ID_JOYPAD_START: - button = ANDROID_GAMEPAD_START; - break; - case RETRO_DEVICE_ID_JOYPAD_UP: - button = ANDROID_GAMEPAD_DPAD_UP; - break; - case RETRO_DEVICE_ID_JOYPAD_DOWN: - button = ANDROID_GAMEPAD_DPAD_DOWN; - break; - case RETRO_DEVICE_ID_JOYPAD_LEFT: - button = ANDROID_GAMEPAD_DPAD_LEFT; - break; - case RETRO_DEVICE_ID_JOYPAD_RIGHT: - button = ANDROID_GAMEPAD_DPAD_RIGHT; - break; - case RETRO_DEVICE_ID_JOYPAD_A: - button = ANDROID_GAMEPAD_CIRCLE; - break; - case RETRO_DEVICE_ID_JOYPAD_X: - button = ANDROID_GAMEPAD_TRIANGLE; - break; - case RETRO_DEVICE_ID_JOYPAD_L: - button = ANDROID_GAMEPAD_L1; - break; - case RETRO_DEVICE_ID_JOYPAD_R: - button = ANDROID_GAMEPAD_R1; - break; - case RETRO_DEVICE_ID_JOYPAD_L2: - button = ANDROID_GAMEPAD_L2; - break; - case RETRO_DEVICE_ID_JOYPAD_R2: - button = ANDROID_GAMEPAD_R2; - break; - case RETRO_DEVICE_ID_JOYPAD_L3: - button = ANDROID_GAMEPAD_L3; - break; - case RETRO_DEVICE_ID_JOYPAD_R3: - button = ANDROID_GAMEPAD_R3; - break; - default: - return 0; - } - if((player < pads_connected)) { switch (device)