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Some fixes.
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@ -25,11 +25,14 @@ extern "C" {
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#define SSNES_FALSE 0
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#define SSNES_TRUE 1
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#define SSNES_API_VERSION 1
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typedef struct ssnes_dsp_info
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{
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// Input sample rate that the DSP plugin receives. This is generally ~32kHz.
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// Some small variance is allowed due to syncing behavior.
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float input_rate;
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// SSNES requests that the DSP plugin resamples the
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// input to a certain frequency.
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//
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@ -46,6 +49,7 @@ typedef struct ssnes_dsp_output
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// The range of the samples are [-1.0, 1.0].
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// This range cannot be exceeded without horrible audio glitches.
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const float *samples;
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// Frames which the DSP plugin outputted for the current process.
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// One frame is here defined as a combined sample of
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// left and right channels.
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@ -65,6 +69,7 @@ typedef struct ssnes_dsp_input
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{
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// Input data for the DSP. The samples are interleaved in order: LRLRLRLR
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const float *samples;
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// Number of frames for input data.
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// One frame is here defined as a combined sample of
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// left and right channels.
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@ -85,6 +90,10 @@ typedef struct ssnes_dsp_plugin
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// Frees the handle.
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void (*free)(void *data);
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// API version used to compile the plugin.
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// Used to detect mismatches in API.
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int api_version;
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} ssnes_dsp_plugin_t;
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SSNES_API_EXPORT const ssnes_dsp_plugin_t* SSNES_API_CALLTYPE
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