DSP plugin interface, weeee :D

This commit is contained in:
Themaister 2011-05-13 21:05:28 +02:00
parent 20a3087d1c
commit 8ceb8225ad
6 changed files with 229 additions and 36 deletions

97
audio/ext/ssnes_dsp.h Normal file
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@ -0,0 +1,97 @@
/////
// API header for external SSNES DSP plugins.
//
//
#ifndef __SSNES_DSP_PLUGIN_H
#define __SSNES_DSP_PLUGIN_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#ifdef SSNES_DLL_IMPORT
#define SSNES_API_EXPORT __declspec(dllimport)
#else
#define SSNES_API_EXPORT __declspec(dllexport)
#endif
#define SSNES_API_CALLTYPE __cdecl
#else
#define SSNES_API_EXPORT
#define SSNES_API_CALLTYPE
#endif
#define SSNES_FALSE 0
#define SSNES_TRUE 1
typedef struct ssnes_dsp_info
{
// Input sample rate that the DSP plugin receives. This is generally ~32kHz.
// Some small variance is allowed due to syncing behavior.
float input_rate;
// SSNES requests that the DSP plugin resamples the
// input to a certain frequency.
//
// However, the plugin might ignore this
// using the resample field in ssnes_dsp_output_t (see below).
float output_rate;
} ssnes_dsp_info_t;
typedef struct ssnes_dsp_output
{
// The DSP plugin has to provide the buffering for the output samples.
// This is for performance reasons to avoid redundant copying of data.
// The samples are laid out in interleaving order: LRLRLRLR
// The range of the samples are [-1.0, 1.0].
// This range cannot be exceeded without horrible audio glitches.
const float *samples;
// Frames which the DSP plugin outputted for the current process.
// One frame is here defined as a combined sample of
// left and right channels.
// (I.e. 44.1kHz, 16bit stereo will have
// 88.2k samples/sec and 44.1k frames/sec.)
unsigned frames;
// If true, the DSP plugin did not resample the input audio,
// and requests resampling to the proper frequency to be
// performed outside the plugin.
// If false,
// it is assumed that the output has the same sample rate as the input.
int should_resample;
} ssnes_dsp_output_t;
typedef struct ssnes_dsp_input
{
// Input data for the DSP. The samples are interleaved in order: LRLRLRLR
const float *samples;
// Number of frames for input data.
// One frame is here defined as a combined sample of
// left and right channels.
// (I.e. 44.1kHz, 16bit stereo will have
// 88.2k samples/sec and 44.1k frames/sec.)
unsigned frames;
} ssnes_dsp_input_t;
typedef struct ssnes_dsp_plugin
{
// Creates a handle of the plugin. Returns NULL if failed.
void* (*init)(const ssnes_dsp_info_t *info);
// Processes input data.
// The plugin is allowed to return variable sizes for output data.
void (*process)(void *data, ssnes_dsp_output_t *output,
const ssnes_dsp_input_t *input);
// Frees the handle.
void (*free)(void *data);
} ssnes_dsp_plugin_t;
SSNES_API_EXPORT const ssnes_dsp_plugin_t* SSNES_API_CALLTYPE
ssnes_dsp_plugin_init(void);
#ifdef __cplusplus
}
#endif
#endif

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@ -146,6 +146,60 @@ void uninit_drivers(void)
uninit_audio();
}
static void init_dsp_plugin(void)
{
if (!(*g_settings.audio.dsp_plugin))
return;
g_extern.audio_data.dsp_lib = dylib_load(g_settings.audio.dsp_plugin);
if (!g_extern.audio_data.dsp_lib)
{
SSNES_ERR("Failed to open DSP plugin: \"%s\" ...\n", g_settings.audio.dsp_plugin);
return;
}
const ssnes_dsp_plugin_t* (*SSNES_API_CALLTYPE plugin_init)(void) = dylib_proc(g_extern.audio_data.dsp_lib, "ssnes_dsp_plugin_init");
if (!plugin_init)
{
SSNES_ERR("Failed to find symbol \"ssnes_dsp_plugin_init\" in DSP plugin.\n");
dylib_close(g_extern.audio_data.dsp_lib);
g_extern.audio_data.dsp_lib = NULL;
return;
}
g_extern.audio_data.dsp_plugin = plugin_init();
if (!g_extern.audio_data.dsp_plugin)
{
SSNES_ERR("Failed to get a valid DSP plugin.\n");
dylib_close(g_extern.audio_data.dsp_lib);
g_extern.audio_data.dsp_lib = NULL;
return;
}
ssnes_dsp_info_t info = {
.input_rate = g_settings.audio.in_rate,
.output_rate = g_settings.audio.out_rate
};
g_extern.audio_data.dsp_handle = g_extern.audio_data.dsp_plugin->init(&info);
if (!g_extern.audio_data.dsp_handle)
{
SSNES_ERR("Failed to init DSP plugin.\n");
dylib_close(g_extern.audio_data.dsp_lib);
g_extern.audio_data.dsp_plugin = NULL;
g_extern.audio_data.dsp_lib = NULL;
return;
}
}
static void deinit_dsp_plugin(void)
{
if (g_extern.audio_data.dsp_lib && g_extern.audio_data.dsp_plugin)
{
g_extern.audio_data.dsp_plugin->free(g_extern.audio_data.dsp_handle);
dylib_close(g_extern.audio_data.dsp_lib);
}
}
#define AUDIO_CHUNK_SIZE_BLOCKING 64
#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio.
#define AUDIO_MAX_RATIO 16
@ -196,6 +250,8 @@ void init_audio(void)
g_extern.audio_data.data_ptr = 0;
assert((g_extern.audio_data.outsamples = malloc(max_bufsamples * sizeof(float) * AUDIO_MAX_RATIO)));
assert((g_extern.audio_data.conv_outsamples = malloc(max_bufsamples * sizeof(int16_t) * AUDIO_MAX_RATIO)));
init_dsp_plugin();
}
void uninit_audio(void)
@ -221,6 +277,8 @@ void uninit_audio(void)
free(g_extern.audio_data.data); g_extern.audio_data.data = NULL;
free(g_extern.audio_data.outsamples); g_extern.audio_data.outsamples = NULL;
free(g_extern.audio_data.conv_outsamples); g_extern.audio_data.conv_outsamples = NULL;
deinit_dsp_plugin();
}
#ifdef HAVE_DYLIB

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@ -30,6 +30,7 @@
#include "netplay.h"
#include "dynamic.h"
#include "cheats.h"
#include "audio/ext/ssnes_dsp.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
@ -103,6 +104,8 @@ struct settings
unsigned latency;
bool sync;
int src_quality;
char dsp_plugin[256];
} audio;
struct
@ -191,6 +194,10 @@ struct global
float *outsamples;
int16_t *conv_outsamples;
dylib_t dsp_lib;
const ssnes_dsp_plugin_t *dsp_plugin;
void *dsp_handle;
} audio_data;
struct

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@ -367,6 +367,7 @@ static void parse_config_file(void)
CONFIG_GET_STRING(video.driver, "video_driver");
CONFIG_GET_STRING(audio.driver, "audio_driver");
CONFIG_GET_STRING(audio.dsp_plugin, "audio_dsp_plugin");
CONFIG_GET_STRING(input.driver, "input_driver");
CONFIG_GET_STRING(libsnes, "libsnes_path");

99
ssnes.c
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@ -152,58 +152,85 @@ static void audio_sample(uint16_t left, uint16_t right)
}
#endif
const float *output_data = NULL;
unsigned output_frames = 0;
g_extern.audio_data.data[g_extern.audio_data.data_ptr++] = (float)(int16_t)left/0x8000;
g_extern.audio_data.data[g_extern.audio_data.data_ptr++] = (float)(int16_t)right/0x8000;
if (g_extern.audio_data.data_ptr >= g_extern.audio_data.chunk_size)
{
if (g_extern.audio_data.data_ptr < g_extern.audio_data.chunk_size)
return;
if (g_extern.frame_is_reverse) // Disable fucked up audio when rewinding...
memset(g_extern.audio_data.data, 0, g_extern.audio_data.chunk_size * sizeof(float));
ssnes_dsp_input_t dsp_input = {
.samples = g_extern.audio_data.data,
.frames = g_extern.audio_data.data_ptr / 2
};
ssnes_dsp_output_t dsp_output = {
.should_resample = SSNES_TRUE
};
if (g_extern.audio_data.dsp_plugin)
g_extern.audio_data.dsp_plugin->process(g_extern.audio_data.dsp_handle, &dsp_output, &dsp_input);
if (g_extern.frame_is_reverse) // Disable fucked up audio when rewinding...
memset(g_extern.audio_data.data, 0, g_extern.audio_data.chunk_size * sizeof(float));
#ifdef HAVE_SRC
SRC_DATA src_data = {
SRC_DATA src_data = {
#else
struct hermite_data src_data = {
struct hermite_data src_data = {
#endif
.data_in = g_extern.audio_data.data,
.data_out = g_extern.audio_data.outsamples,
.input_frames = g_extern.audio_data.chunk_size / 2,
.output_frames = g_extern.audio_data.chunk_size * 8,
.end_of_input = 0,
.src_ratio = (double)g_settings.audio.out_rate / (double)g_settings.audio.in_rate,
};
.data_in = dsp_output.samples ? dsp_output.samples : g_extern.audio_data.data,
.data_out = g_extern.audio_data.outsamples,
.input_frames = dsp_output.samples ? dsp_output.frames : (g_extern.audio_data.chunk_size / 2),
.output_frames = g_extern.audio_data.chunk_size * 8,
.end_of_input = 0,
.src_ratio = (double)g_settings.audio.out_rate / (double)g_settings.audio.in_rate,
};
if (dsp_output.should_resample)
{
#ifdef HAVE_SRC
src_process(g_extern.audio_data.source, &src_data);
#else
hermite_process(g_extern.audio_data.source, &src_data);
#endif
if (g_extern.audio_data.use_float)
{
if (driver.audio->write(driver.audio_data, g_extern.audio_data.outsamples, src_data.output_frames_gen * sizeof(float) * 2) < 0)
{
fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n");
g_extern.audio_active = false;
}
}
else
{
for (unsigned i = 0; i < src_data.output_frames_gen * 2; i++)
{
int32_t val = g_extern.audio_data.outsamples[i] * 0x8000;
g_extern.audio_data.conv_outsamples[i] = (val > 0x7FFF) ? 0x7FFF : (val < -0x8000 ? -0x8000 : (int16_t)val);
}
if (driver.audio->write(driver.audio_data, g_extern.audio_data.conv_outsamples, src_data.output_frames_gen * sizeof(int16_t) * 2) < 0)
{
fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n");
g_extern.audio_active = false;
}
}
g_extern.audio_data.data_ptr = 0;
output_data = g_extern.audio_data.outsamples;
output_frames = src_data.output_frames_gen;
}
else
{
output_data = dsp_output.samples;
output_frames = dsp_output.frames;
}
if (g_extern.audio_data.use_float)
{
if (driver.audio->write(driver.audio_data, g_extern.audio_data.outsamples, src_data.output_frames_gen * sizeof(float) * 2) < 0)
{
fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n");
g_extern.audio_active = false;
}
}
else
{
for (unsigned i = 0; i < src_data.output_frames_gen * 2; i++)
{
int32_t val = output_data[i] * 0x8000;
g_extern.audio_data.conv_outsamples[i] = (val > 0x7FFF) ? 0x7FFF : (val < -0x8000 ? -0x8000 : (int16_t)val);
}
if (driver.audio->write(driver.audio_data, g_extern.audio_data.conv_outsamples, output_frames * sizeof(int16_t) * 2) < 0)
{
fprintf(stderr, "SSNES [ERROR]: Audio backend failed to write. Will continue without sound.\n");
g_extern.audio_active = false;
}
}
g_extern.audio_data.data_ptr = 0;
}
static void input_poll(void)

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@ -105,6 +105,9 @@
# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
# audio_device =
# External DSP plugin that processes audio before it's sent to the driver.
# audio_dsp_plugin =
# Will sync (block) on audio. Recommended.
# audio_sync = true