mirror of
https://github.com/libretro/RetroArch
synced 2025-04-16 17:43:02 +00:00
(D3D) Try to treat HLSL shaders same as Cg shaders for now
This commit is contained in:
parent
550a140405
commit
557c6c1d19
@ -1494,6 +1494,7 @@ static bool d3d_set_shader(void *data,
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case RARCH_SHADER_CG:
|
case RARCH_SHADER_CG:
|
||||||
|
case RARCH_SHADER_HLSL:
|
||||||
if (path)
|
if (path)
|
||||||
shader = path;
|
shader = path;
|
||||||
break;
|
break;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user