From 557c6c1d194baa41074c52da4209fcae0e1e37e8 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Wed, 13 Sep 2017 04:37:29 +0200 Subject: [PATCH] (D3D) Try to treat HLSL shaders same as Cg shaders for now --- gfx/drivers/d3d.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/gfx/drivers/d3d.cpp b/gfx/drivers/d3d.cpp index d8db516143..1a3d4e14e5 100644 --- a/gfx/drivers/d3d.cpp +++ b/gfx/drivers/d3d.cpp @@ -1494,6 +1494,7 @@ static bool d3d_set_shader(void *data, switch (type) { case RARCH_SHADER_CG: + case RARCH_SHADER_HLSL: if (path) shader = path; break;