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https://github.com/libretro/RetroArch
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(360) Define DONT_HAVE_STATE_TRACKER
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@ -372,12 +372,12 @@ static bool xdk_renderchain_render(void *data, const void *frame,
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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settings_t *settings = config_get_ptr();
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xdk_renderchain_t *chain = (xdk_renderchain_t*)d3d->renderchain_data;
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uint64_t frame_count = video_driver_get_frame_count();
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uint64_t *frame_count = video_driver_get_frame_count();
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video_driver_get_size(&width, &height);
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renderchain_blit_to_texture(chain, frame, frame_width, frame_height, pitch);
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renderchain_set_vertices(d3d, 1, frame_width, frame_height, frame_count);
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renderchain_set_vertices(d3d, 1, frame_width, frame_height, *frame_count);
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d3d_set_texture(d3dr, 0, chain->tex);
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d3d_set_viewport(chain->dev, &d3d->final_viewport);
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@ -113,7 +113,7 @@
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<MinimalRebuild>true</MinimalRebuild>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;DONT_HAVE_STATE_TRACKER;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -152,7 +152,7 @@
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<PREfast>AnalyzeOnly</PREfast>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);DONT_HAVE_STATE_TRACKER;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -192,7 +192,7 @@
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);DONT_HAVE_STATE_TRACKER;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -237,7 +237,7 @@
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);DONT_HAVE_STATE_TRACKER;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -279,7 +279,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);DONT_HAVE_STATE_TRACKER;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_RMENU_XUI;HAVE_MENU;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -321,7 +321,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);DONT_HAVE_STATE_TRACKER;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_RMENU_XUI;HAVE_MENU;HAVE_NETPLAY;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;HAVE_LIBRETRO_MANAGEMENT;D3DCOMPILE_USEVOIDS;HAVE_GRIFFIN;HAVE_HLSL;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;MSB_FIRST;_XBOX360;WANT_ZLIB;SINC_LOWER_QUALITY;HAVE_XAUDIO;WANT_RPNG;HAVE_THREADS;HAVE_BUILTIN_AUTOCONFIG;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\deps\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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