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https://github.com/libretro/RetroArch
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Use more logical variables.
Added more resource cleanup, which fixes an unintended resizing bug that happened after taking a GPU screenshot.
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@ -3696,9 +3696,9 @@ static bool d3d11_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
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for (x = 0; x < d3d11->vp.width; x++)
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{
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bufferRow[3 * x + 2] = BackBufferData[4 * (x + (int)d3d11->frame.viewport.TopLeftX) + 0];
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bufferRow[3 * x + 1] = BackBufferData[4 * (x + (int)d3d11->frame.viewport.TopLeftX) + 1];
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bufferRow[3 * x + 0] = BackBufferData[4 * (x + (int)d3d11->frame.viewport.TopLeftX) + 2];
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bufferRow[3 * x + 2] = BackBufferData[4 * (x + (int)d3d11->vp.x) + 0];
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bufferRow[3 * x + 1] = BackBufferData[4 * (x + (int)d3d11->vp.x) + 1];
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bufferRow[3 * x + 0] = BackBufferData[4 * (x + (int)d3d11->vp.x) + 2];
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}
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}
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ret = true;
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@ -3713,7 +3713,9 @@ static bool d3d11_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
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/* Release the backbuffer staging. */
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BackBufferStaging->lpVtbl->Release(BackBufferStaging);
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BackBufferResource->lpVtbl->Release(BackBufferResource);
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BackBufferStagingTexture->lpVtbl->Release(BackBufferStagingTexture);
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BackBuffer->lpVtbl->Release(BackBuffer);
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return ret;
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}
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