Use threaded data runloop for Xbox OG

This commit is contained in:
twinaphex 2018-01-21 01:22:18 +01:00
parent 537870b6ec
commit 500869dd3f

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@ -170,7 +170,7 @@ static unsigned swap_interval = 1;
static const bool video_threaded = false;
#if defined(HAVE_THREADS)
#if defined(GEKKO) || defined(PSP) || defined(_3DS) || defined(_XBOX1)
#if defined(GEKKO) || defined(PSP) || defined(_3DS)
/* For single-core consoles right now it's better to have this be disabled. */
static const bool threaded_data_runloop_enable = false;
#else