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Use threaded data runloop for Xbox OG
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@ -170,7 +170,7 @@ static unsigned swap_interval = 1;
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static const bool video_threaded = false;
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#if defined(HAVE_THREADS)
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#if defined(GEKKO) || defined(PSP) || defined(_3DS) || defined(_XBOX1)
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#if defined(GEKKO) || defined(PSP) || defined(_3DS)
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/* For single-core consoles right now it's better to have this be disabled. */
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static const bool threaded_data_runloop_enable = false;
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#else
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