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fix frame_direction type for vulkan
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@ -495,7 +495,7 @@ class Pass
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slang_texture_semantic semantic, unsigned index, const Texture &texture);
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slang_texture_semantic semantic, unsigned index, const Texture &texture);
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uint64_t frame_count = 0;
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uint64_t frame_count = 0;
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uint32_t frame_direction = 1;
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int32_t frame_direction = 1;
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unsigned frame_count_period = 0;
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unsigned frame_count_period = 0;
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unsigned pass_number = 0;
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unsigned pass_number = 0;
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