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(PS3) Some cleanups in ps3_video_psgl.c
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04e2541694
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@ -418,17 +418,6 @@ static inline void gl_compute_fbo_geometry(gl_t *gl, unsigned width, unsigned he
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gl->render_to_tex = true; \
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set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true);
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static inline unsigned get_alignment(unsigned pitch)
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{
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if (pitch & 1)
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return 1;
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if (pitch & 2)
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return 2;
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if (pitch & 4)
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return 4;
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return 8;
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}
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static void set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full)
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{
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uint32_t m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
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@ -496,7 +485,7 @@ static void set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_f
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}
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}
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static inline void set_lut_texture_coords(const GLfloat *coords)
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static void set_lut_texture_coords(const GLfloat *coords)
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{
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// For texture images.
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pglClientActiveTexture(GL_TEXTURE1);
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@ -505,13 +494,11 @@ static inline void set_lut_texture_coords(const GLfloat *coords)
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pglClientActiveTexture(GL_TEXTURE0);
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}
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static inline void set_texture_coords(GLfloat *coords, GLfloat xamt, GLfloat yamt)
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{
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coords[1] = yamt;
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coords[4] = xamt;
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coords[6] = xamt;
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#define set_texture_coords(coords, xamt, yamt) \
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coords[1] = yamt; \
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coords[4] = xamt; \
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coords[6] = xamt; \
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coords[7] = yamt;
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}
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void gl_frame_menu (void)
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{
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@ -1293,7 +1280,7 @@ void ps3graphics_set_aspect_ratio(uint32_t aspectratio_index)
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strlcpy(g_console.aspect_ratio_name, "8:7", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_16_9:
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g_settings.video.aspect_ratio = 1.77777777777;
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g_settings.video.aspect_ratio = 1.777778;
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strlcpy(g_console.aspect_ratio_name, "16:9", sizeof(g_console.aspect_ratio_name));
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break;
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case ASPECT_RATIO_16_10:
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