diff --git a/ps3/ps3_video_psgl.c b/ps3/ps3_video_psgl.c index 4ce1a219b2..bf3135fa57 100644 --- a/ps3/ps3_video_psgl.c +++ b/ps3/ps3_video_psgl.c @@ -418,17 +418,6 @@ static inline void gl_compute_fbo_geometry(gl_t *gl, unsigned width, unsigned he gl->render_to_tex = true; \ set_viewport(gl, gl->fbo_rect[0].img_width, gl->fbo_rect[0].img_height, true); -static inline unsigned get_alignment(unsigned pitch) -{ - if (pitch & 1) - return 1; - if (pitch & 2) - return 2; - if (pitch & 4) - return 4; - return 8; -} - static void set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_full) { uint32_t m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp; @@ -496,7 +485,7 @@ static void set_viewport(gl_t *gl, unsigned width, unsigned height, bool force_f } } -static inline void set_lut_texture_coords(const GLfloat *coords) +static void set_lut_texture_coords(const GLfloat *coords) { // For texture images. pglClientActiveTexture(GL_TEXTURE1); @@ -505,13 +494,11 @@ static inline void set_lut_texture_coords(const GLfloat *coords) pglClientActiveTexture(GL_TEXTURE0); } -static inline void set_texture_coords(GLfloat *coords, GLfloat xamt, GLfloat yamt) -{ - coords[1] = yamt; - coords[4] = xamt; - coords[6] = xamt; +#define set_texture_coords(coords, xamt, yamt) \ + coords[1] = yamt; \ + coords[4] = xamt; \ + coords[6] = xamt; \ coords[7] = yamt; -} void gl_frame_menu (void) { @@ -1293,7 +1280,7 @@ void ps3graphics_set_aspect_ratio(uint32_t aspectratio_index) strlcpy(g_console.aspect_ratio_name, "8:7", sizeof(g_console.aspect_ratio_name)); break; case ASPECT_RATIO_16_9: - g_settings.video.aspect_ratio = 1.77777777777; + g_settings.video.aspect_ratio = 1.777778; strlcpy(g_console.aspect_ratio_name, "16:9", sizeof(g_console.aspect_ratio_name)); break; case ASPECT_RATIO_16_10: