diff --git a/gfx/drivers/d3d.c b/gfx/drivers/d3d.c index 42f8e523de..39bb717bae 100644 --- a/gfx/drivers/d3d.c +++ b/gfx/drivers/d3d.c @@ -436,7 +436,6 @@ static void d3d_overlay_render(d3d_video_t *d3d, d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf, 0, sizeof(*vert)); - if (overlay->fullscreen) { D3DVIEWPORT vp_full; @@ -532,9 +531,10 @@ static bool d3d_is_windowed_enable(bool info_fullscreen) { #ifndef _XBOX settings_t *settings = config_get_ptr(); + if (!info_fullscreen) + return true; if (settings) - return ((settings->bools.video_windowed_fullscreen) - || !info_fullscreen); + return settings->bools.video_windowed_fullscreen; #endif return false; } @@ -542,22 +542,24 @@ static bool d3d_is_windowed_enable(bool info_fullscreen) void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp) { - d3d_video_t *d3d = (d3d_video_t*)data; + d3d_video_t *d3d = (d3d_video_t*)data; #ifdef _XBOX360 /* TODO/FIXME - get rid of global state dependencies. */ - global_t *global = global_get_ptr(); - bool gamma_enable = global ? global->console.screen.gamma_correction : false; + global_t *global = global_get_ptr(); + bool gamma_enable = global ? + global->console.screen.gamma_correction : false; #endif - bool windowed_enable = d3d_is_windowed_enable(info->fullscreen); + bool windowed_enable = d3d_is_windowed_enable(info->fullscreen); memset(d3dpp, 0, sizeof(*d3dpp)); - d3dpp->Windowed = windowed_enable; - FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE; + d3dpp->Windowed = windowed_enable; + FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE; if (info->vsync) { - settings_t *settings = config_get_ptr(); + settings_t *settings = config_get_ptr(); + switch (settings->uints.video_swap_interval) { default: @@ -582,20 +584,23 @@ void d3d_make_d3dpp(void *data, FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_DEFAULT; #endif - d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; - d3dpp->BackBufferCount = 2; - d3dpp->BackBufferFormat = d3d_get_color_format_backbuffer(info->rgb32, windowed_enable); + d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; + d3dpp->BackBufferCount = 2; + d3dpp->BackBufferFormat = d3d_get_color_format_backbuffer( + info->rgb32, windowed_enable); #ifndef _XBOX - d3dpp->hDeviceWindow = win32_get_window(); + d3dpp->hDeviceWindow = win32_get_window(); #endif #ifdef _XBOX360 - d3dpp->FrontBufferFormat = d3d_get_color_format_front_buffer(); + d3dpp->FrontBufferFormat = d3d_get_color_format_front_buffer(); if (gamma_enable) { - d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(d3dpp->BackBufferFormat); - d3dpp->FrontBufferFormat= (D3DFORMAT)MAKESRGBFMT(d3dpp->FrontBufferFormat); + d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT( + d3dpp->BackBufferFormat); + d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT( + d3dpp->FrontBufferFormat); } #endif @@ -603,15 +608,15 @@ void d3d_make_d3dpp(void *data, { #ifdef _XBOX gfx_ctx_mode_t mode; - unsigned width = 0; - unsigned height = 0; + unsigned width = 0; + unsigned height = 0; video_context_driver_get_video_size(&mode); - width = mode.width; - height = mode.height; - mode.width = 0; - mode.height = 0; + width = mode.width; + height = mode.height; + mode.width = 0; + mode.height = 0; video_driver_set_size(&width, &height); #endif video_driver_get_size(&d3dpp->BackBufferWidth, @@ -624,7 +629,7 @@ void d3d_make_d3dpp(void *data, #if defined(_XBOX1) { /* Get the "video mode" */ - DWORD video_mode = XGetVideoFlags(); + DWORD video_mode = XGetVideoFlags(); /* Check if we are able to use progressive mode. */ if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)