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Go through gfx_ctx_show_mouse
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@ -603,11 +603,7 @@ static void d3d_set_rotation(void *data, unsigned rot)
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static void d3d_show_mouse(void *data, bool state)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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const gfx_ctx_driver_t *ctx = gfx_ctx_get_ptr();
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if (d3d && ctx && ctx->show_mouse)
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ctx->show_mouse(d3d, state);
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gfx_ctx_show_mouse(data, state);
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}
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static const gfx_ctx_driver_t *d3d_get_context(void *data)
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