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(D3D) Start using gfx_ctx wrapper functions
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@ -336,15 +336,13 @@ static void d3d_set_nonblock_state(void *data, bool state)
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static bool d3d_alive(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool quit = false;
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bool resize = false;
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runloop_t *runloop = rarch_main_get_ptr();
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const gfx_ctx_driver_t *ctx = gfx_ctx_get_ptr();
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool quit = false;
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bool resize = false;
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if (ctx && ctx->check_window)
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ctx->check_window(d3d, &quit, &resize,
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&d3d->screen_width, &d3d->screen_height, runloop->frames.video.count);
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if (!gfx_ctx_check_window(d3d, &quit, &resize,
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&d3d->screen_width, &d3d->screen_height))
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return false;
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if (quit)
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d3d->quitting = quit;
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@ -361,22 +359,12 @@ static bool d3d_focus(void *data)
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static bool d3d_suppress_screensaver(void *data, bool enable)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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const gfx_ctx_driver_t *ctx = gfx_ctx_get_ptr();
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if (d3d && ctx && ctx->suppress_screensaver)
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return ctx->suppress_screensaver(d3d, enable);
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return false;
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return gfx_ctx_suppress_screensaver(data, enable);
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}
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static bool d3d_has_windowed(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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const gfx_ctx_driver_t *ctx = gfx_ctx_get_ptr();
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if (d3d && ctx && ctx->has_windowed)
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return ctx->has_windowed(d3d);
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return true;
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return gfx_ctx_has_windowed(data);
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}
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static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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