Rename gl-> to vid-> for consistency.

This commit is contained in:
Themaister 2012-01-07 15:30:52 +01:00
parent fe17a42e62
commit 2e456b2570

View File

@ -98,14 +98,14 @@ static void xdk360_gfx_free(void *data)
static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data) static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{ {
xdk360_video_t *gl = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t)); xdk360_video_t *vid = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t));
if (!gl) if (!vid)
return NULL; return NULL;
gl->xdk360_device = Direct3DCreate9(D3D_SDK_VERSION); vid->xdk360_device = Direct3DCreate9(D3D_SDK_VERSION);
if (!gl->xdk360_device) if (!vid->xdk360_device)
{ {
free(gl); free(vid);
return NULL; return NULL;
} }
@ -124,8 +124,8 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
gl->xdk360_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, vid->xdk360_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp,
&gl->xdk360_render_device); &vid->xdk360_render_device);
ID3DXBuffer* pShaderCodeV = NULL; ID3DXBuffer* pShaderCodeV = NULL;
ID3DXBuffer* pShaderCodeP = NULL; ID3DXBuffer* pShaderCodeP = NULL;
@ -143,32 +143,32 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
if (FAILED(hr)) if (FAILED(hr))
{ {
OutputDebugString(pErrorMsg ? (char*)pErrorMsg->GetBufferPointer() : ""); OutputDebugString(pErrorMsg ? (char*)pErrorMsg->GetBufferPointer() : "");
gl->xdk360_render_device->Release(); vid->xdk360_render_device->Release();
gl->xdk360_device->Release(); vid->xdk360_device->Release();
free(gl); free(vid);
return NULL; return NULL;
} }
gl->xdk360_render_device->CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer(), &gl->pVertexShader); vid->xdk360_render_device->CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer(), &vid->pVertexShader);
gl->xdk360_render_device->CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer(), &gl->pPixelShader); vid->xdk360_render_device->CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer(), &vid->pPixelShader);
pShaderCodeV->Release(); pShaderCodeV->Release();
pShaderCodeP->Release(); pShaderCodeP->Release();
gl->xdk360_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, vid->xdk360_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, &gl->lpTexture, NULL); 0, &vid->lpTexture, NULL);
D3DLOCKED_RECT d3dlr; D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(gl->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
{ {
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
gl->lpTexture->UnlockRect(0); vid->lpTexture->UnlockRect(0);
} }
gl->last_width = 512; vid->last_width = 512;
gl->last_height = 512; vid->last_height = 512;
gl->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, vid->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0,
0, 0, &gl->vertex_buf, NULL); 0, 0, &vid->vertex_buf, NULL);
static const DrawVerticeFormats init_verts[] = { static const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 0.0f, 1.0f }, { -1.0f, -1.0f, 0.0f, 1.0f },
@ -178,9 +178,9 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
}; };
void *verts_ptr; void *verts_ptr;
gl->vertex_buf->Lock(0, 0, &verts_ptr, 0); vid->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts)); memcpy(verts_ptr, init_verts, sizeof(init_verts));
gl->vertex_buf->Unlock(); vid->vertex_buf->Unlock();
static const D3DVERTEXELEMENT9 VertexElements[] = static const D3DVERTEXELEMENT9 VertexElements[] =
{ {
@ -189,22 +189,22 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
D3DDECL_END() D3DDECL_END()
}; };
gl->xdk360_render_device->CreateVertexDeclaration(VertexElements, &gl->pVertexDecl); vid->xdk360_render_device->CreateVertexDeclaration(VertexElements, &vid->pVertexDecl);
gl->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET, vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0); 0xff000000, 1.0f, 0);
gl->xdk360_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); vid->xdk360_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
gl->xdk360_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); vid->xdk360_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT9 vp = {0}; D3DVIEWPORT9 vp = {0};
vp.Width = 1280; vp.Width = 1280;
vp.Height = 720; vp.Height = 720;
vp.MinZ = 0.0f; vp.MinZ = 0.0f;
vp.MaxZ = 1.0f; vp.MaxZ = 1.0f;
gl->xdk360_render_device->SetViewport(&vp); vid->xdk360_render_device->SetViewport(&vp);
return gl; return vid;
} }
static bool xdk360_gfx_frame(void *data, const void *frame, static bool xdk360_gfx_frame(void *data, const void *frame,