From 2e456b257018347315f35aeb2ce6efa699037375 Mon Sep 17 00:00:00 2001 From: Themaister Date: Sat, 7 Jan 2012 15:30:52 +0100 Subject: [PATCH] Rename gl-> to vid-> for consistency. --- 360/xdk360_video.cpp | 56 ++++++++++++++++++++++---------------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/360/xdk360_video.cpp b/360/xdk360_video.cpp index 6e4f62254a..0e11a4ba0b 100644 --- a/360/xdk360_video.cpp +++ b/360/xdk360_video.cpp @@ -98,14 +98,14 @@ static void xdk360_gfx_free(void *data) static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data) { - xdk360_video_t *gl = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t)); - if (!gl) + xdk360_video_t *vid = (xdk360_video_t*)calloc(1, sizeof(xdk360_video_t)); + if (!vid) return NULL; - gl->xdk360_device = Direct3DCreate9(D3D_SDK_VERSION); - if (!gl->xdk360_device) + vid->xdk360_device = Direct3DCreate9(D3D_SDK_VERSION); + if (!vid->xdk360_device) { - free(gl); + free(vid); return NULL; } @@ -124,8 +124,8 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; - gl->xdk360_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, - &gl->xdk360_render_device); + vid->xdk360_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, + &vid->xdk360_render_device); ID3DXBuffer* pShaderCodeV = NULL; ID3DXBuffer* pShaderCodeP = NULL; @@ -143,32 +143,32 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i if (FAILED(hr)) { OutputDebugString(pErrorMsg ? (char*)pErrorMsg->GetBufferPointer() : ""); - gl->xdk360_render_device->Release(); - gl->xdk360_device->Release(); - free(gl); + vid->xdk360_render_device->Release(); + vid->xdk360_device->Release(); + free(vid); return NULL; } - gl->xdk360_render_device->CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer(), &gl->pVertexShader); - gl->xdk360_render_device->CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer(), &gl->pPixelShader); + vid->xdk360_render_device->CreateVertexShader((const DWORD*)pShaderCodeV->GetBufferPointer(), &vid->pVertexShader); + vid->xdk360_render_device->CreatePixelShader((const DWORD*)pShaderCodeP->GetBufferPointer(), &vid->pPixelShader); pShaderCodeV->Release(); pShaderCodeP->Release(); - gl->xdk360_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, - 0, &gl->lpTexture, NULL); + vid->xdk360_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, + 0, &vid->lpTexture, NULL); D3DLOCKED_RECT d3dlr; - if (SUCCEEDED(gl->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) + if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); - gl->lpTexture->UnlockRect(0); + vid->lpTexture->UnlockRect(0); } - gl->last_width = 512; - gl->last_height = 512; + vid->last_width = 512; + vid->last_height = 512; - gl->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, - 0, 0, &gl->vertex_buf, NULL); + vid->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, + 0, 0, &vid->vertex_buf, NULL); static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 0.0f, 1.0f }, @@ -178,9 +178,9 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i }; void *verts_ptr; - gl->vertex_buf->Lock(0, 0, &verts_ptr, 0); + vid->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); - gl->vertex_buf->Unlock(); + vid->vertex_buf->Unlock(); static const D3DVERTEXELEMENT9 VertexElements[] = { @@ -189,22 +189,22 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i D3DDECL_END() }; - gl->xdk360_render_device->CreateVertexDeclaration(VertexElements, &gl->pVertexDecl); + vid->xdk360_render_device->CreateVertexDeclaration(VertexElements, &vid->pVertexDecl); - gl->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET, + vid->xdk360_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); - gl->xdk360_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); - gl->xdk360_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); + vid->xdk360_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); + vid->xdk360_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT9 vp = {0}; vp.Width = 1280; vp.Height = 720; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; - gl->xdk360_render_device->SetViewport(&vp); + vid->xdk360_render_device->SetViewport(&vp); - return gl; + return vid; } static bool xdk360_gfx_frame(void *data, const void *frame,