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https://github.com/libretro/RetroArch
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Small cleanups.
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parent
c4f78912a1
commit
1f39adec79
@ -104,8 +104,8 @@ static const bool force_aspect = true;
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static const unsigned font_size = 48;
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// Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0].
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static const float message_pos_offset_x = 0.3;
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static const float message_pos_offset_y = 0.3;
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static const float message_pos_offset_x = 0.05;
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static const float message_pos_offset_y = 0.05;
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#define SNES_ASPECT_RATIO (4.0/3)
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4
ssnes.c
4
ssnes.c
@ -678,7 +678,7 @@ int main(int argc, char *argv[])
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if (should_savestate && !old_should_savestate)
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{
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, "Saving state! ^_^", 1, 180);
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msg_queue_push(g_extern.msg_queue, "Saving state!", 1, 180);
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save_state(g_extern.savestate_name);
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}
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old_should_savestate = should_savestate;
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@ -688,7 +688,7 @@ int main(int argc, char *argv[])
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if (!should_savestate && should_loadstate && !old_should_loadstate)
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{
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msg_queue_clear(g_extern.msg_queue);
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msg_queue_push(g_extern.msg_queue, "Loading state! ^_^", 1, 180);
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msg_queue_push(g_extern.msg_queue, "Loading state!", 1, 180);
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load_state(g_extern.savestate_name);
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}
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old_should_loadstate = should_loadstate;
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