diff --git a/config.def.h b/config.def.h index d3c6b4b2b4..aae5439a6a 100644 --- a/config.def.h +++ b/config.def.h @@ -104,8 +104,8 @@ static const bool force_aspect = true; static const unsigned font_size = 48; // Offset for where messages will be placed on-screen. Values are in range [0.0, 1.0]. -static const float message_pos_offset_x = 0.3; -static const float message_pos_offset_y = 0.3; +static const float message_pos_offset_x = 0.05; +static const float message_pos_offset_y = 0.05; #define SNES_ASPECT_RATIO (4.0/3) diff --git a/ssnes.c b/ssnes.c index b6d9945db3..9eeb61e5fb 100644 --- a/ssnes.c +++ b/ssnes.c @@ -678,7 +678,7 @@ int main(int argc, char *argv[]) if (should_savestate && !old_should_savestate) { msg_queue_clear(g_extern.msg_queue); - msg_queue_push(g_extern.msg_queue, "Saving state! ^_^", 1, 180); + msg_queue_push(g_extern.msg_queue, "Saving state!", 1, 180); save_state(g_extern.savestate_name); } old_should_savestate = should_savestate; @@ -688,7 +688,7 @@ int main(int argc, char *argv[]) if (!should_savestate && should_loadstate && !old_should_loadstate) { msg_queue_clear(g_extern.msg_queue); - msg_queue_push(g_extern.msg_queue, "Loading state! ^_^", 1, 180); + msg_queue_push(g_extern.msg_queue, "Loading state!", 1, 180); load_state(g_extern.savestate_name); } old_should_loadstate = should_loadstate; diff --git a/ssnes.cfg b/ssnes.cfg index cf830dc4be..399e570959 100644 --- a/ssnes.cfg +++ b/ssnes.cfg @@ -44,8 +44,8 @@ # video_font_size = 48 # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. -# video_message_pos_x = 0.3 -# video_message_pox_y = 0.3 +# video_message_pos_x = 0.05 +# video_message_pox_y = 0.05 #### Audio