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video_lima: update TODO
Font rendering is fixed.
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@ -34,6 +34,5 @@ The two fullscreen parameters select the mode the DRM should select. If zero, th
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The driver still suffers from some issues.
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- The aspect ratio is wrong. The dimensions of the emulator framebuffer on the screen are not computed correctly at the moment.
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- Font rendering is non-operational. Implement it by copying code from OMAP and doing software blitting in the temp buffer. This shouldn't be so bad, since fonts aren't displayed a lot.
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- Sometimes opening RGUI the second time results in broken rendering (flickering artifacts, blending not done properly). I don't know where these artifacts come from and they also don't appear again when closing RGUI and opening it again. This needs further investigation (silent memory corruption?).
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- Limare should be able to handle a custom pitch, when uploading texture pixel data. This would save some memcpy for emulator cores which don't provide the framebuffer with full pitch (snes9x-next for example).
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