From 185aee467b4f58fccef9c7fdd9092bb5fe1e7b4c Mon Sep 17 00:00:00 2001 From: Tobias Jakobi Date: Sun, 26 Jan 2014 02:44:15 +0100 Subject: [PATCH] video_lima: update TODO Font rendering is fixed. --- README-lima.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README-lima.md b/README-lima.md index bcea5ae88d..1c03728631 100644 --- a/README-lima.md +++ b/README-lima.md @@ -34,6 +34,5 @@ The two fullscreen parameters select the mode the DRM should select. If zero, th The driver still suffers from some issues. - The aspect ratio is wrong. The dimensions of the emulator framebuffer on the screen are not computed correctly at the moment. - - Font rendering is non-operational. Implement it by copying code from OMAP and doing software blitting in the temp buffer. This shouldn't be so bad, since fonts aren't displayed a lot. - Sometimes opening RGUI the second time results in broken rendering (flickering artifacts, blending not done properly). I don't know where these artifacts come from and they also don't appear again when closing RGUI and opening it again. This needs further investigation (silent memory corruption?). - Limare should be able to handle a custom pitch, when uploading texture pixel data. This would save some memcpy for emulator cores which don't provide the framebuffer with full pitch (snes9x-next for example).