mirror of
https://github.com/libretro/RetroArch
synced 2025-02-12 09:40:06 +00:00
Turn another function static
This commit is contained in:
parent
1a91aabd08
commit
138784a32d
@ -2985,6 +2985,91 @@ void menu_shader_manager_apply_changes(
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menu_shader_manager_set_preset(NULL, type, NULL, true);
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menu_shader_manager_set_preset(NULL, type, NULL, true);
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}
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}
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static bool menu_shader_manager_save_preset_internal(
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bool save_reference,
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const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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bool apply,
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const char **target_dirs,
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size_t num_target_dirs)
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{
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char fullname[PATH_MAX_LENGTH];
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char buffer[PATH_MAX_LENGTH];
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const char *preset_ext = NULL;
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bool ret = false;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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char *preset_path = NULL;
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size_t i = 0;
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if (!shader || !shader->passes)
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return false;
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if ((type = menu_shader_manager_get_type(shader)) == RARCH_SHADER_NONE)
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return false;
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preset_ext = video_shader_get_preset_extension(type);
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if (!string_is_empty(basename))
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strlcpy(fullname, basename, sizeof(fullname));
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else
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strlcpy(fullname, "retroarch", sizeof(fullname));
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strlcat(fullname, preset_ext, sizeof(fullname));
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if (path_is_absolute(fullname))
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{
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preset_path = fullname;
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if ((ret = video_shader_write_preset(preset_path, shader, save_reference)))
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RARCH_LOG("[Shaders]: Saved shader preset to \"%s\".\n", preset_path);
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else
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RARCH_ERR("[Shaders]: Failed writing shader preset to \"%s\".\n", preset_path);
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}
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else
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{
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char basedir[PATH_MAX_LENGTH];
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for (i = 0; i < num_target_dirs; i++)
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{
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if (string_is_empty(target_dirs[i]))
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continue;
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fill_pathname_join(buffer, target_dirs[i],
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fullname, sizeof(buffer));
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strlcpy(basedir, buffer, sizeof(basedir));
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path_basedir(basedir);
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if (!path_is_directory(basedir))
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{
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if (!(ret = path_mkdir(basedir)))
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{
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RARCH_WARN("[Shaders]: Failed to create preset directory \"%s\".\n", basedir);
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continue;
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}
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}
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preset_path = buffer;
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if ((ret = video_shader_write_preset(preset_path,
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shader, save_reference)))
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{
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RARCH_LOG("[Shaders]: Saved shader preset to \"%s\".\n", preset_path);
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break;
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}
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else
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RARCH_WARN("[Shaders]: Failed writing shader preset to \"%s\".\n", preset_path);
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}
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if (!ret)
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RARCH_ERR("[Shaders]: Failed to write shader preset. Make sure shader directory "
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"and/or config directory are writable.\n");
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}
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if (ret && apply)
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menu_shader_manager_set_preset(NULL, type, preset_path, true);
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return ret;
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}
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/**
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/**
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* menu_shader_manager_save_preset:
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* menu_shader_manager_save_preset:
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* @shader : shader to save
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* @shader : shader to save
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@ -3865,90 +3950,6 @@ void menu_entries_search_append_terms_string(char *s, size_t len)
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}
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}
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
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bool menu_shader_manager_save_preset_internal(
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bool save_reference,
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const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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bool apply,
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const char **target_dirs,
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size_t num_target_dirs)
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{
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char fullname[PATH_MAX_LENGTH];
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char buffer[PATH_MAX_LENGTH];
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const char *preset_ext = NULL;
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bool ret = false;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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char *preset_path = NULL;
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size_t i = 0;
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if (!shader || !shader->passes)
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return false;
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if ((type = menu_shader_manager_get_type(shader)) == RARCH_SHADER_NONE)
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return false;
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preset_ext = video_shader_get_preset_extension(type);
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if (!string_is_empty(basename))
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strlcpy(fullname, basename, sizeof(fullname));
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else
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strlcpy(fullname, "retroarch", sizeof(fullname));
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strlcat(fullname, preset_ext, sizeof(fullname));
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if (path_is_absolute(fullname))
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{
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preset_path = fullname;
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if ((ret = video_shader_write_preset(preset_path, shader, save_reference)))
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RARCH_LOG("[Shaders]: Saved shader preset to \"%s\".\n", preset_path);
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else
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RARCH_ERR("[Shaders]: Failed writing shader preset to \"%s\".\n", preset_path);
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}
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else
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{
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char basedir[PATH_MAX_LENGTH];
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for (i = 0; i < num_target_dirs; i++)
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{
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if (string_is_empty(target_dirs[i]))
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continue;
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fill_pathname_join(buffer, target_dirs[i],
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fullname, sizeof(buffer));
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strlcpy(basedir, buffer, sizeof(basedir));
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path_basedir(basedir);
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if (!path_is_directory(basedir))
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{
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if (!(ret = path_mkdir(basedir)))
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{
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RARCH_WARN("[Shaders]: Failed to create preset directory \"%s\".\n", basedir);
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continue;
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}
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}
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preset_path = buffer;
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if ((ret = video_shader_write_preset(preset_path,
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shader, save_reference)))
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{
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RARCH_LOG("[Shaders]: Saved shader preset to \"%s\".\n", preset_path);
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break;
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}
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else
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RARCH_WARN("[Shaders]: Failed writing shader preset to \"%s\".\n", preset_path);
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}
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if (!ret)
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RARCH_ERR("[Shaders]: Failed to write shader preset. Make sure shader directory "
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"and/or config directory are writable.\n");
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}
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if (ret && apply)
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menu_shader_manager_set_preset(NULL, type, preset_path, true);
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return ret;
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}
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bool menu_shader_manager_operate_auto_preset(
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bool menu_shader_manager_operate_auto_preset(
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struct retro_system_info *system,
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struct retro_system_info *system,
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bool video_shader_preset_save_reference_enable,
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bool video_shader_preset_save_reference_enable,
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@ -161,15 +161,6 @@ bool menu_shader_manager_auto_preset_exists(
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const char *dir_video_shader,
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const char *dir_video_shader,
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const char *dir_menu_config);
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const char *dir_menu_config);
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bool menu_shader_manager_save_preset_internal(
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bool save_reference,
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const struct video_shader *shader,
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const char *basename,
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const char *dir_video_shader,
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bool apply,
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const char **target_dirs,
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size_t num_target_dirs);
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bool menu_shader_manager_operate_auto_preset(
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bool menu_shader_manager_operate_auto_preset(
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struct retro_system_info *system,
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struct retro_system_info *system,
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bool video_shader_preset_save_reference_enable,
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bool video_shader_preset_save_reference_enable,
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