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Netplay pause fix redux.
We must actually poll input when netplay is paused, or it just looks stalled. This fixes that. Again.
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@ -390,7 +390,10 @@ bool core_run(void)
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#ifdef HAVE_NETWORKING
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if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_PRE_FRAME, NULL))
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{
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/* Paused due to Netplay */
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/* Paused due to netplay. We must poll and display something so that a
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* netplay peer pausing doesn't just hang. */
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input_poll();
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video_driver_cached_frame();
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return true;
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}
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#endif
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