From 1153652ebbb67f6fe22ab174a7e3e4dc71f4ff07 Mon Sep 17 00:00:00 2001 From: Gregor Richards Date: Fri, 16 Dec 2016 10:13:44 -0500 Subject: [PATCH] Netplay pause fix redux. We must actually poll input when netplay is paused, or it just looks stalled. This fixes that. Again. --- core_impl.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/core_impl.c b/core_impl.c index 80dfca7287..aca7c167bc 100644 --- a/core_impl.c +++ b/core_impl.c @@ -390,7 +390,10 @@ bool core_run(void) #ifdef HAVE_NETWORKING if (!netplay_driver_ctl(RARCH_NETPLAY_CTL_PRE_FRAME, NULL)) { - /* Paused due to Netplay */ + /* Paused due to netplay. We must poll and display something so that a + * netplay peer pausing doesn't just hang. */ + input_poll(); + video_driver_cached_frame(); return true; } #endif