Merge pull request #8341 from fjtrujy/feature/PS2AudioImprovement

[PS2] Audio improvement
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Twinaphex 2019-02-22 01:48:43 +01:00 committed by GitHub
commit 0778847062
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2 changed files with 16 additions and 122 deletions

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@ -23,84 +23,18 @@
#include "../audio_driver.h"
#define AUDIO_BUFFER 64 * 1024
#define AUDIO_CHANNELS 2
#define AUDIO_BITS 16
typedef struct ps2_audio
{
fifo_buffer_t* buffer;
bool nonblocking;
volatile bool running;
int worker_thread;
int lock;
int cond_lock;
bool running;
} ps2_audio_t;
static ps2_audio_t *backup_ps2;
static u8 audioThreadStack[4 * 1024] __attribute__ ((aligned(16)));
#define AUDIO_OUT_BUFFER 2 * 1024
#define AUDIO_BUFFER 64 * 1024
#define AUDIO_CHANNELS 2
#define AUDIO_BITS 16
#define AUDIO_PRIORITY 0x7F /* LOWER VALUE GRATHER PRIORITY*/
static void audioMainLoop(void *data)
{
char out_tmp[AUDIO_OUT_BUFFER];
ps2_audio_t* ps2 = backup_ps2;
while (ps2->running)
{
size_t size;
WaitSema(ps2->lock);
size = MIN(fifo_read_avail(ps2->buffer), sizeof(out_tmp));
fifo_read(ps2->buffer, out_tmp, size);
iSignalSema(ps2->lock);
iSignalSema(ps2->cond_lock);
audsrv_wait_audio(size);
audsrv_play_audio(out_tmp, size);
}
audsrv_stop_audio();
ExitDeleteThread();
}
static void audioCreateThread(ps2_audio_t *ps2)
{
int ret;
ee_thread_t thread;
thread.func=&audioMainLoop;
thread.stack=audioThreadStack;
thread.stack_size=sizeof(audioThreadStack);
thread.gp_reg=&_gp;
thread.initial_priority=AUDIO_PRIORITY;
thread.attr=thread.option=0;
/*Backup the PS2 content to be used in the thread */
backup_ps2 = ps2;
ps2->running = true;
ps2->worker_thread = CreateThread(&thread);
if (ps2->worker_thread >= 0)
{
ret = StartThread(ps2->worker_thread, NULL);
if (ret < 0)
printf("sound_init: StartThread returned %d\n", ret);
}
else
printf("CreateThread failed: %d\n", ps2->worker_thread);
}
static void audioStopNDeleteThread(ps2_audio_t *ps2)
{
ps2->running = false;
if (ps2->worker_thread)
ps2->worker_thread = 0;
}
static void audioConfigure(ps2_audio_t *ps2, unsigned rate)
{
int err;
@ -120,23 +54,6 @@ static void audioConfigure(ps2_audio_t *ps2, unsigned rate)
audsrv_set_volume(MAX_VOLUME);
}
static void audioCreateSemas(ps2_audio_t *ps2)
{
ee_sema_t lock_info;
ee_sema_t cond_lock_info;
lock_info.max_count = 1;
lock_info.init_count = 1;
lock_info.option = 0;
ps2->lock = CreateSema(&lock_info);
cond_lock_info.init_count = 1;
cond_lock_info.max_count = 1;
cond_lock_info.option = 0;
ps2->cond_lock = CreateSema(&cond_lock_info);
}
static void *ps2_audio_init(const char *device,
unsigned rate, unsigned latency,
unsigned block_frames,
@ -147,10 +64,7 @@ static void *ps2_audio_init(const char *device,
if (!ps2)
return NULL;
ps2->buffer = fifo_new(AUDIO_BUFFER);
audioConfigure(ps2, rate);
audioCreateSemas(ps2);
audioCreateThread(ps2);
return ps2;
}
@ -161,21 +75,8 @@ static void ps2_audio_free(void *data)
if(!ps2)
return;
if(ps2->running){
audioStopNDeleteThread(ps2);
if (ps2->lock){
iDeleteSema(ps2->lock);
ps2->lock = 0;
}
if (ps2->cond_lock){
iDeleteSema(ps2->cond_lock);
ps2->cond_lock = 0;
}
}
fifo_free(ps2->buffer);
ps2->running = false;
audsrv_stop_audio();
free(ps2);
}
@ -192,12 +93,8 @@ static ssize_t ps2_audio_write(void *data, const void *buf, size_t size)
return 0;
}
while (fifo_write_avail(ps2->buffer) < size)
WaitSema(ps2->cond_lock);
WaitSema(ps2->lock);
fifo_write(ps2->buffer, buf, size);
iSignalSema(ps2->lock);
audsrv_wait_audio(size);
audsrv_play_audio(buf, size);
return size;
}
@ -220,8 +117,8 @@ static bool ps2_audio_stop(void *data)
if (ps2)
{
audioStopNDeleteThread(ps2);
audsrv_stop_audio();
ps2->running = false;
}
return stop;
@ -234,8 +131,7 @@ static bool ps2_audio_start(void *data, bool is_shutdown)
if (ps2)
{
if (!ps2->running && !ps2->worker_thread)
audioCreateThread(ps2);
ps2->running = true;
}
return start;
@ -260,11 +156,7 @@ static size_t ps2_audio_write_avail(void *data)
if (ps2 && ps2->running)
{
size_t size;
WaitSema(ps2->lock);
size = AUDIO_BUFFER - fifo_read_avail(ps2->buffer);
iSignalSema(ps2->lock);
return size;
return AUDIO_BUFFER;
}
return 0;

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@ -182,8 +182,8 @@ static void clearVRAMIfNeeded(ps2_video_t *ps2, void *frame, int width, int heig
}
if (ps2->clearVRAM) {
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_vram_clear(ps2->gsGlobal);
ps2->iface.updatedPalette = true;
}
}
@ -266,6 +266,7 @@ static bool ps2_gfx_frame(void *data, const void *frame,
#endif
clearVRAMIfNeeded(ps2, frame, width, height);
gsKit_clear(ps2->gsGlobal, GS_BLACK);
if (frame) {
bool sendPalette = false;
@ -277,7 +278,6 @@ static bool ps2_gfx_frame(void *data, const void *frame,
ps2->iface.updatedPalette = false;
padding = ps2->iface.padding;
if (ps2->iface.clearTexture) {
gsKit_clear(ps2->gsGlobal, GS_BLACK);
ps2->iface.clearTexture = false;
}
}
@ -434,6 +434,8 @@ static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
if (ps2->menuVisible != enable) {
/* If Menu change status, CLEAR VRAM */
ps2->clearVRAM = true;
ps2->iface.clearTexture = true;
ps2->iface.updatedPalette = true;
}
ps2->menuVisible = enable;
ps2->fullscreen = fullscreen;