mirror of
https://github.com/libretro/RetroArch
synced 2025-02-28 12:40:23 +00:00
Make Xbox 360 reuse default xinput_joypad.c driver
This commit is contained in:
parent
771c0fec39
commit
04e67f1ac9
@ -702,7 +702,9 @@ INPUT
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#include "../input/drivers_joypad/wiiu/pad_functions.c"
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#elif defined(_XBOX)
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#include "../input/drivers/xdk_xinput_input.c"
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#ifdef _XBOX1
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#include "../input/drivers_joypad/xdk_joypad.c"
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#endif
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#elif defined(XENON)
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#include "../input/drivers/xenon360_input.c"
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#elif defined(ANDROID)
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@ -28,11 +28,10 @@ typedef struct
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} xinput_joypad_state;
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static xinput_joypad_state g_xinput_states[DEFAULT_MAX_PADS];
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#ifdef _XBOX1
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static HANDLE gamepads[DEFAULT_MAX_PADS];
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#endif
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static const char *xdk_joypad_name(unsigned pad)
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{
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static const char* const XBOX_CONTROLLER_NAMES[4] =
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{
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"XInput Controller (User 1)",
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@ -40,9 +39,6 @@ static const char* const XBOX_CONTROLLER_NAMES[4] =
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"XInput Controller (User 3)",
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"XInput Controller (User 4)"
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};
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static const char *xdk_joypad_name(unsigned pad)
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{
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return XBOX_CONTROLLER_NAMES[pad];
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}
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@ -59,37 +55,10 @@ static void xdk_joypad_autodetect_add(unsigned autoconf_pad)
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static bool xdk_joypad_init(void *data)
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{
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#ifdef _XBOX1
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XInitDevices(0, NULL);
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#else
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unsigned autoconf_pad;
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for (autoconf_pad = 0; autoconf_pad < MAX_USERS; autoconf_pad++)
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xdk_joypad_autodetect_add(autoconf_pad);
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#endif
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(void)data;
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return true;
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}
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#ifndef _XBOX1
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/* Buttons are provided by XInput as bits of a uint16.
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* Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
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* dpad is handled seperately. */
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static const uint16_t button_index_to_bitmap_code[] = {
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XINPUT_GAMEPAD_A,
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XINPUT_GAMEPAD_B,
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XINPUT_GAMEPAD_X,
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XINPUT_GAMEPAD_Y,
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XINPUT_GAMEPAD_LEFT_SHOULDER,
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XINPUT_GAMEPAD_RIGHT_SHOULDER,
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XINPUT_GAMEPAD_START,
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XINPUT_GAMEPAD_BACK,
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XINPUT_GAMEPAD_LEFT_THUMB,
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XINPUT_GAMEPAD_RIGHT_THUMB
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};
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#endif
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static int16_t xdk_joypad_button_state(
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XINPUT_GAMEPAD *pad,
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uint16_t btn_word,
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@ -116,7 +85,6 @@ static int16_t xdk_joypad_button_state(
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}
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else
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{
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#ifdef _XBOX1
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switch (joykey)
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{
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case RETRO_DEVICE_ID_JOYPAD_A:
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@ -146,10 +114,6 @@ static int16_t xdk_joypad_button_state(
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default:
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break;
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}
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#else
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if (joykey < 10)
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return (btn_word & button_index_to_bitmap_code[joykey]);
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#endif
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}
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return 0;
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}
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@ -200,16 +164,6 @@ static int16_t xdk_joypad_axis_state(XINPUT_GAMEPAD *pad,
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case 3:
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val = pad->sThumbRY;
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break;
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case 4:
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#ifdef _XBOX360
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val = pad->bLeftTrigger * 32767 / 255;
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#endif
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break; /* map 0..255 to 0..32767 */
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case 5:
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#ifdef _XBOX360
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val = pad->bRightTrigger * 32767 / 255;
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#endif
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break;
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}
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if (is_neg && val > 0)
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@ -271,7 +225,6 @@ static int16_t xdk_joypad_state(
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static void xdk_joypad_poll(void)
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{
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unsigned port;
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#if defined(_XBOX1)
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DWORD dwInsertions, dwRemovals;
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#ifdef __cplusplus
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@ -282,12 +235,10 @@ static void xdk_joypad_poll(void)
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XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
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(PDWORD)&dwInsertions,
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(PDWORD)&dwRemovals);
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#endif
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#endif
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for (port = 0; port < DEFAULT_MAX_PADS; port++)
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{
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#if defined(_XBOX1)
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bool device_removed = false;
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bool device_inserted = false;
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@ -335,17 +286,12 @@ static void xdk_joypad_poll(void)
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* the device handle will be NULL. */
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if (XInputPoll(gamepads[port]) != ERROR_SUCCESS)
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continue;
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#endif
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memset(&g_xinput_states[port], 0, sizeof(xinput_joypad_state));
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g_xinput_states[port].connected = !
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(XInputGetState(
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#ifdef _XBOX1
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gamepads[port]
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#else
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port
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#endif
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, &g_xinput_states[port].xstate) == ERROR_DEVICE_NOT_CONNECTED);
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}
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}
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@ -362,11 +308,9 @@ static void xdk_joypad_destroy(void)
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for (i = 0; i < DEFAULT_MAX_PADS; i++)
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{
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memset(&g_xinput_states[i], 0, sizeof(xinput_joypad_state));
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#if defined(_XBOX1)
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if (gamepads[i])
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XInputClose(gamepads[i]);
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gamepads[i] = 0;
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#endif
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}
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}
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@ -101,8 +101,11 @@ static const uint16_t button_index_to_bitmap_code[] = {
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XINPUT_GAMEPAD_START,
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XINPUT_GAMEPAD_BACK,
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XINPUT_GAMEPAD_LEFT_THUMB,
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XINPUT_GAMEPAD_RIGHT_THUMB,
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XINPUT_GAMEPAD_RIGHT_THUMB
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#ifndef _XBOX
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,
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XINPUT_GAMEPAD_GUIDE
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#endif
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};
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static INLINE int pad_index_to_xuser_index(unsigned pad)
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@ -30,7 +30,7 @@
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* Official and mingw xinput headers have different include guards.
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* Windows 10 API version doesn't have an include guard at all and just uses #pragma once instead
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*/
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#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H)) && !defined(__WINRT__)
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#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H)) && !defined(__WINRT__) && !defined(_XBOX)
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#define XINPUT_GAMEPAD_DPAD_UP 0x0001
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#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
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@ -113,7 +113,7 @@
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<MinimalRebuild>true</MinimalRebuild>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;HAVE_XINPUT;HAVE_XINPUT2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_NETWORKING;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro-common\include\compat\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -152,7 +152,7 @@
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<PREfast>AnalyzeOnly</PREfast>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro-common\include\compat\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -192,7 +192,7 @@
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;%(PreprocessorDefinitions);HAVE_XINPUT;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<CallAttributedProfiling>Callcap</CallAttributedProfiling>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro-common\include\compat\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -237,7 +237,7 @@
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;PROFILE;FASTCAP;%(PreprocessorDefinitions);HAVE_XINPUT;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro-common\include\compat\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -279,7 +279,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;%(PreprocessorDefinitions);HAVE_XINPUT;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE=1;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro-common\include\compat\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -321,7 +321,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_XBOX;LTCG;%(PreprocessorDefinitions);HAVE_XINPUT;HAVE_XINPUT2;_CRT_SECURE_NO_WARNINGS;RARCH_CONSOLE;HAVE_MENU;HAVE_CONFIGFILE;HAVE_PATCH;HAVE_DSP_FILTER;HAVE_VIDEO_FILTER;HAVE_REWIND;HAVE_SCREENSHOTS;HAVE_CHEATS;HAVE_NETWORKING;HAVE_SOCKET_LEGACY;HAVE_ZLIB;HAVE_RARCH_EXEC;D3DCOMPILE_USEVOIDS;HAVE_RUNAHEAD;HAVE_GRIFFIN;HAVE_HLSL;HAVE_CC_RESAMPLER;HAVE_D3D9;HAVE_D3D;RARCH_INTERNAL;_XBOX360;HAVE_XAUDIO;HAVE_RPNG;HAVE_RJPEG;HAVE_THREADS;HAVE_FILTERS_BUILTIN</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\libretro-common\include\compat\zlib;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;$(SolutionDir)\..\..\deps\stb;$(SolutionDir)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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@ -807,7 +807,7 @@ static input_device_driver_t *joypad_drivers[] = {
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#ifdef WIIU
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&wiiu_joypad,
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#endif
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#ifdef _XBOX
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#ifdef _XBOX1
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&xdk_joypad,
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#endif
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#if defined(ORBIS)
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