Add xinput_joypad.h header

This commit is contained in:
twinaphex 2020-07-31 18:22:35 +02:00
parent 748886c5e5
commit 771c0fec39
2 changed files with 89 additions and 58 deletions

View File

@ -46,62 +46,7 @@
#include "dinput_joypad.h"
#endif
#if defined(__WINRT__)
#include <Xinput.h>
#endif
/* Check if the definitions do not already exist.
* Official and mingw xinput headers have different include guards.
* Windows 10 API version doesn't have an include guard at all and just uses #pragma once instead
*/
#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H)) && !defined(__WINRT__)
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
typedef struct
{
uint16_t wButtons;
uint8_t bLeftTrigger;
uint8_t bRightTrigger;
int16_t sThumbLX;
int16_t sThumbLY;
int16_t sThumbRX;
int16_t sThumbRY;
} XINPUT_GAMEPAD;
typedef struct
{
uint32_t dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE;
typedef struct
{
uint16_t wLeftMotorSpeed;
uint16_t wRightMotorSpeed;
} XINPUT_VIBRATION;
#endif
/* Guide constant is not officially documented. */
#define XINPUT_GAMEPAD_GUIDE 0x0400
#ifndef ERROR_DEVICE_NOT_CONNECTED
#define ERROR_DEVICE_NOT_CONNECTED 1167
#endif
#include "xinput_joypad.h"
#ifdef HAVE_DINPUT
/* Due to 360 pads showing up under both XInput and DirectInput,
@ -139,7 +84,7 @@ typedef struct
} xinput_joypad_state;
/* TODO/FIXME - static globals */
static XINPUT_VIBRATION g_xinput_rumble_states[4];
static XINPUT_VIBRATION g_xinput_rumble_states[4];
static xinput_joypad_state g_xinput_states[4];
/* Buttons are provided by XInput as bits of a uint16.
@ -160,7 +105,6 @@ static const uint16_t button_index_to_bitmap_code[] = {
XINPUT_GAMEPAD_GUIDE
};
static INLINE int pad_index_to_xuser_index(unsigned pad)
{
#ifdef HAVE_DINPUT

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@ -0,0 +1,87 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __XINPUT_JOYPAD_H
#define __XINPUT_JOYPAD_H
#include <stdint.h>
#include <boolean.h>
#include <retro_common_api.h>
#if defined(__WINRT__)
#include <Xinput.h>
#endif
/* Check if the definitions do not already exist.
* Official and mingw xinput headers have different include guards.
* Windows 10 API version doesn't have an include guard at all and just uses #pragma once instead
*/
#if ((!_XINPUT_H_) && (!__WINE_XINPUT_H)) && !defined(__WINRT__)
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
typedef struct
{
uint16_t wButtons;
uint8_t bLeftTrigger;
uint8_t bRightTrigger;
int16_t sThumbLX;
int16_t sThumbLY;
int16_t sThumbRX;
int16_t sThumbRY;
} XINPUT_GAMEPAD;
typedef struct
{
uint32_t dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE;
typedef struct
{
uint16_t wLeftMotorSpeed;
uint16_t wRightMotorSpeed;
} XINPUT_VIBRATION;
#endif
/* Guide constant is not officially documented. */
#define XINPUT_GAMEPAD_GUIDE 0x0400
#ifndef ERROR_DEVICE_NOT_CONNECTED
#define ERROR_DEVICE_NOT_CONNECTED 1167
#endif
RETRO_BEGIN_DECLS
RETRO_END_DECLS
#endif