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https://github.com/libretro/RetroArch
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Rename bSNES XML shaders to GLSL XML shader in comments
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@ -47,7 +47,7 @@ RetroArch requires these libraries to build:
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RetroArch can utilize these libraries if enabled:
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- nvidia-cg-toolkit
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- libxml2 (bSNES XML shaders)
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- libxml2 (GLSL XML shaders)
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- libfreetype2 (TTF font rendering on screen)
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- libsamplerate
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@ -291,7 +291,6 @@ static const float audio_volume = 0.0;
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//////////////
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// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
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// This rewind only works when using bSNES core atm.
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static const bool rewind_enable = false;
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// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.
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2
gfx/gl.c
2
gfx/gl.c
@ -228,7 +228,7 @@ static bool gl_shader_init(void *data)
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case RARCH_SHADER_AUTO:
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{
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if (*g_settings.video.cg_shader_path && *g_settings.video.bsnes_shader_path)
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RARCH_WARN("Both Cg and bSNES XML shader are defined in config file. Cg shader will be selected by default.\n");
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RARCH_WARN("Both Cg and GLSL XML shader are defined in config file. Cg shader will be selected by default.\n");
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#ifdef HAVE_CG
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if (*g_settings.video.cg_shader_path)
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@ -82,7 +82,7 @@ video_aspect_ratio_auto = true
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# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames).
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# video_crop_overscan = false
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# Path to bSNES XML shader (GLSL only).
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# Path to GLSL XML shader.
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# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
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# Which shader type to use. Valid values are "bsnes", "none" and "auto"
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@ -330,7 +330,6 @@ input_player1_r_y_minus_axis = -3
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#### Misc
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
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# Do note that rewinding will only work properly when using bSNES libretro core atm.
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# rewind_enable = false
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# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
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@ -87,7 +87,7 @@
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# Path to Cg shader.
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# video_cg_shader = "/path/to/cg/shader.cg"
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# Path to bSNES XML shader (GLSL only). If both Cg shader path and XML shader path are defined,
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# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined,
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# Cg shader will take priority unless overridden in video_shader_type.
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# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
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