Rename bSNES XML shaders to GLSL XML shader in comments

This commit is contained in:
twinaphex 2013-01-07 17:07:21 +01:00
parent b56b645366
commit 0120b1e18e
5 changed files with 4 additions and 6 deletions

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@ -47,7 +47,7 @@ RetroArch requires these libraries to build:
RetroArch can utilize these libraries if enabled:
- nvidia-cg-toolkit
- libxml2 (bSNES XML shaders)
- libxml2 (GLSL XML shaders)
- libfreetype2 (TTF font rendering on screen)
- libsamplerate

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@ -291,7 +291,6 @@ static const float audio_volume = 0.0;
//////////////
// Enables use of rewind. This will incur some memory footprint depending on the save state buffer.
// This rewind only works when using bSNES core atm.
static const bool rewind_enable = false;
// The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant.

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@ -228,7 +228,7 @@ static bool gl_shader_init(void *data)
case RARCH_SHADER_AUTO:
{
if (*g_settings.video.cg_shader_path && *g_settings.video.bsnes_shader_path)
RARCH_WARN("Both Cg and bSNES XML shader are defined in config file. Cg shader will be selected by default.\n");
RARCH_WARN("Both Cg and GLSL XML shader are defined in config file. Cg shader will be selected by default.\n");
#ifdef HAVE_CG
if (*g_settings.video.cg_shader_path)

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@ -82,7 +82,7 @@ video_aspect_ratio_auto = true
# Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames).
# video_crop_overscan = false
# Path to bSNES XML shader (GLSL only).
# Path to GLSL XML shader.
# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
# Which shader type to use. Valid values are "bsnes", "none" and "auto"
@ -330,7 +330,6 @@ input_player1_r_y_minus_axis = -3
#### Misc
# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
# Do note that rewinding will only work properly when using bSNES libretro core atm.
# rewind_enable = false
# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.

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@ -87,7 +87,7 @@
# Path to Cg shader.
# video_cg_shader = "/path/to/cg/shader.cg"
# Path to bSNES XML shader (GLSL only). If both Cg shader path and XML shader path are defined,
# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined,
# Cg shader will take priority unless overridden in video_shader_type.
# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"