diff --git a/README.md b/README.md index 884eee7d72..6afb1425b1 100644 --- a/README.md +++ b/README.md @@ -47,7 +47,7 @@ RetroArch requires these libraries to build: RetroArch can utilize these libraries if enabled: - nvidia-cg-toolkit - - libxml2 (bSNES XML shaders) + - libxml2 (GLSL XML shaders) - libfreetype2 (TTF font rendering on screen) - libsamplerate diff --git a/config.def.h b/config.def.h index 691ccf6e0c..57f5e90780 100644 --- a/config.def.h +++ b/config.def.h @@ -291,7 +291,6 @@ static const float audio_volume = 0.0; ////////////// // Enables use of rewind. This will incur some memory footprint depending on the save state buffer. -// This rewind only works when using bSNES core atm. static const bool rewind_enable = false; // The buffer size for the rewind buffer. This needs to be about 15-20MB per minute. Very game dependant. diff --git a/gfx/gl.c b/gfx/gl.c index eeb5352e64..cf1de1fc0c 100644 --- a/gfx/gl.c +++ b/gfx/gl.c @@ -228,7 +228,7 @@ static bool gl_shader_init(void *data) case RARCH_SHADER_AUTO: { if (*g_settings.video.cg_shader_path && *g_settings.video.bsnes_shader_path) - RARCH_WARN("Both Cg and bSNES XML shader are defined in config file. Cg shader will be selected by default.\n"); + RARCH_WARN("Both Cg and GLSL XML shader are defined in config file. Cg shader will be selected by default.\n"); #ifdef HAVE_CG if (*g_settings.video.cg_shader_path) diff --git a/pandora/retroarch/retroarch.cfg b/pandora/retroarch/retroarch.cfg index 202db4bd34..cf443c1261 100644 --- a/pandora/retroarch/retroarch.cfg +++ b/pandora/retroarch/retroarch.cfg @@ -82,7 +82,7 @@ video_aspect_ratio_auto = true # Forces cropping of overscanned frames. Crops away top 7 scanlines and 8 bottom scanlines. (15/15 for interlaced frames). # video_crop_overscan = false -# Path to bSNES XML shader (GLSL only). +# Path to GLSL XML shader. # video_bsnes_shader = "/path/to/bsnes/xml/shader.shader" # Which shader type to use. Valid values are "bsnes", "none" and "auto" @@ -330,7 +330,6 @@ input_player1_r_y_minus_axis = -3 #### Misc # Enable rewinding. This will take a performance hit when playing, so it is disabled by default. -# Do note that rewinding will only work properly when using bSNES libretro core atm. # rewind_enable = false # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. diff --git a/retroarch.cfg b/retroarch.cfg index d94dfc2d27..be4b198cfe 100644 --- a/retroarch.cfg +++ b/retroarch.cfg @@ -87,7 +87,7 @@ # Path to Cg shader. # video_cg_shader = "/path/to/cg/shader.cg" -# Path to bSNES XML shader (GLSL only). If both Cg shader path and XML shader path are defined, +# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined, # Cg shader will take priority unless overridden in video_shader_type. # video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"