RetroArch/input/connect/connect_ps3.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2017 - Daniel De Matteis
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdint.h>
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#include <string.h>
#include <stdlib.h>
#include <boolean.h>
#include "joypad_connection.h"
#include "../input_defines.h"
#include "verbosity.h"
#define DS3_ACTIVATION_REPORT_ID 0xf4
#define DS3_RUMBLE_REPORT_ID 0x01
typedef struct ds3_instance {
hid_driver_t *hid_driver;
void *handle;
int slot;
bool led_set;
uint32_t buttons;
int16_t analog_state[3][2];
uint16_t motors[2];
uint8_t data[64];
} ds3_instance_t;
static void ds3_update_pad_state(ds3_instance_t *instance);
static void ds3_update_analog_state(ds3_instance_t *instance);
static uint8_t ds3_activation_packet[] = {
#if defined(IOS)
0x53, 0xF4,
#elif defined(HAVE_WIIUSB_HID)
0x02,
#endif
0x42, 0x0c, 0x00, 0x00
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};
#if defined(WIIU)
#define PACKET_OFFSET 2
#elif defined(HAVE_WIIUSB_HID)
#define PACKET_OFFSET 1
#else
#define PACKET_OFFSET 0
#endif
#define LED_OFFSET 11
#define MOTOR1_OFFSET 4
#define MOTOR2_OFFSET 6
static uint8_t ds3_control_packet[] = {
0x52, 0x01,
0x00, 0xff, 0x00, 0xff, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0xff, 0x27, 0x10, 0x00, 0x32,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00
};
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static int32_t ds3_send_control_packet(void *data, uint32_t slot, hid_driver_t *driver) {
int32_t result = 0;
uint8_t packet_buffer[64] = {0};
memcpy(packet_buffer, ds3_control_packet, sizeof(ds3_control_packet));
packet_buffer[LED_OFFSET] = 0;
packet_buffer[LED_OFFSET] = 1 << ((slot % 4) + 1);
packet_buffer[MOTOR1_OFFSET] = 0;
packet_buffer[MOTOR2_OFFSET] = 0;
#if defined(HAVE_WIIUSB_HID)
packet_buffer[1] = 0x03;
#endif
#if defined(WIIU)
result = driver->set_report(data, HID_REPORT_OUTPUT, DS3_RUMBLE_REPORT_ID, packet_buffer+PACKET_OFFSET, 64-PACKET_OFFSET);
#else
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driver->send_control(data, packet_buffer+PACKET_OFFSET, 64-PACKET_OFFSET);
#endif /* WIIU */
return result;
}
static int32_t ds3_send_activation_packet(void *data, uint32_t slot, hid_driver_t *driver) {
#ifdef WIIU
return driver->set_report(data, HID_REPORT_FEATURE, DS3_ACTIVATION_REPORT_ID, ds3_activation_packet, sizeof(ds3_activation_packet));
#else
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driver->send_control(data, ds3_activation_packet, sizeof(ds3_activation_packet));
return 0;
#endif
}
static void *ds3_pad_init(void *data, uint32_t slot, hid_driver_t *driver)
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{
ds3_instance_t *instance = (ds3_instance_t *)calloc(1, sizeof(ds3_instance_t));
int errors = 0;
driver->set_protocol(data, 1);
if (ds3_send_control_packet(data, slot, driver) < 0)
errors++;
/* Sending activation packet.. */
if (ds3_send_activation_packet(data, slot, driver) < 0)
errors++;
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if (errors)
goto error;
instance->hid_driver = driver;
instance->handle = data;
instance->slot = slot;
instance->led_set = true;
return instance;
error:
free(instance);
return NULL;
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}
static void ds3_pad_deinit(void *data)
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{
ds3_instance_t *pad = (ds3_instance_t *)data;
if (pad)
free(pad);
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}
static void ds3_get_buttons(void *data, input_bits_t *state)
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{
ds3_instance_t *pad = (ds3_instance_t *)data;
if (pad)
{
BITS_COPY16_PTR(state, pad->buttons);
if (pad->buttons & 0x10000)
BIT256_SET_PTR(state, RARCH_MENU_TOGGLE);
}
else
{
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BIT256_CLEAR_ALL_PTR(state);
}
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}
static void ds3_packet_handler(void *data, uint8_t *packet, uint16_t size)
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{
ds3_instance_t *instance = (ds3_instance_t *)data;
if(!instance) {
return;
}
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if (!instance->led_set)
{
ds3_send_control_packet(instance->handle, instance->slot, instance->hid_driver);
instance->led_set = true;
}
if (size > sizeof(instance->data))
{
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RARCH_ERR("[ds3]: Expecting packet to be %ld but was %d\n",
(long)sizeof(instance->data), size);
return;
}
memcpy(instance->data, packet, size);
ds3_update_pad_state(instance);
ds3_update_analog_state(instance);
}
const char * ds3_get_name(void *data)
{
(void)data;
/* For now we return a single static name */
return "PLAYSTATION(R)3 Controller";
}
static void ds3_set_rumble(void *data,
enum retro_rumble_effect effect, uint16_t strength) { }
static int16_t ds3_get_axis(void *data, unsigned axis)
{
axis_data axis_data;
ds3_instance_t *pad = (ds3_instance_t *)data;
gamepad_read_axis_data(axis, &axis_data);
if (!pad || axis_data.axis >= 4)
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return 0;
return gamepad_get_axis_value(pad->analog_state, &axis_data);
}
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static int32_t ds3_button(void *data, uint16_t joykey)
{
ds3_instance_t *pad = (ds3_instance_t *)data;
if (!pad || joykey > 31)
return 0;
return pad->buttons & (1 << joykey);
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}
static void ds3_update_pad_state(ds3_instance_t *instance)
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{
uint32_t i, pressed_keys;
static const uint32_t button_mapping[17] =
{
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_L3,
RETRO_DEVICE_ID_JOYPAD_R3,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_L2,
RETRO_DEVICE_ID_JOYPAD_R2,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_Y,
16 /* PS button */
};
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instance->buttons = 0;
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pressed_keys = instance->data[2] |
(instance->data[3] << 8) |
((instance->data[4] & 0x01) << 16);
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for (i = 0; i < 17; i++)
instance->buttons |= (pressed_keys & (1 << i)) ?
(1 << button_mapping[i]) : 0;
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}
static void ds3_update_analog_state(ds3_instance_t *instance)
{
int pad_axis;
int16_t interpolated;
unsigned stick, axis;
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for (pad_axis = 0; pad_axis < 4; pad_axis++)
{
axis = pad_axis % 2 ? 0 : 1;
stick = pad_axis / 2;
interpolated = instance->data[6+pad_axis];
instance->analog_state[stick][axis] = (interpolated - 128) * 256;
}
}
pad_connection_interface_t pad_connection_ps3 = {
ds3_pad_init,
ds3_pad_deinit,
ds3_packet_handler,
ds3_set_rumble,
ds3_get_buttons,
ds3_get_axis,
ds3_get_name,
ds3_button,
false,
};