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https://github.com/libretro/RetroArch
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(Apple) Add rumble support for DualShock 3 controllers.
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@ -242,6 +242,7 @@ static bool apple_bind_button_pressed(void *data, int key)
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static void apple_input_free_input(void *data)
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{
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(void)data;
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g_joydriver->destroy();
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}
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static void apple_input_set_keybinds(void *data, unsigned device, unsigned port,
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@ -305,6 +306,12 @@ static void apple_input_set_keybinds(void *data, unsigned device, unsigned port,
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#endif
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}
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static bool apple_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength)
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{
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return input_joypad_set_rumble(g_joydriver, port, effect, strength);
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}
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const input_driver_t input_apple = {
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apple_input_init,
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apple_input_poll,
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@ -313,4 +320,7 @@ const input_driver_t input_apple = {
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apple_input_free_input,
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apple_input_set_keybinds,
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"apple_input",
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NULL,
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apple_input_set_rumble,
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NULL
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};
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@ -49,6 +49,7 @@ struct apple_pad_interface
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void* (*connect)(struct apple_pad_connection* connection, uint32_t slot);
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void (*disconnect)(void* device);
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void (*packet_handler)(void* device, uint8_t *packet, uint16_t size);
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void (*set_rumble)(void* device, enum retro_rumble_effect effect, uint16_t strength);
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};
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@ -61,8 +62,8 @@ void apple_joypad_packet(uint32_t slot, uint8_t* data, uint32_t length);
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void apple_joypad_send_hid_control(struct apple_pad_connection* connection, uint8_t* data, size_t size);
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// Input data for the main thread and the game thread
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extern apple_input_data_t g_current_input_data; //< Main thread data
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extern apple_input_data_t g_polled_input_data; //< Game thread data
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extern apple_input_data_t g_current_input_data;
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extern apple_input_data_t g_polled_input_data;
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// Main thread only
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void apple_input_enable_icade(bool on);
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@ -108,6 +108,14 @@ static bool apple_joypad_query_pad(unsigned pad)
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static void apple_joypad_destroy(void)
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{
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for (int i = 0; i != MAX_PLAYERS; i ++)
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{
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if (slots[i].used && slots[i].iface)
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{
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slots[i].iface->set_rumble(slots[i].data, RETRO_RUMBLE_STRONG, 0);
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slots[i].iface->set_rumble(slots[i].data, RETRO_RUMBLE_WEAK, 0);
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}
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}
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}
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static bool apple_joypad_button(unsigned port, uint16_t joykey)
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@ -146,6 +154,18 @@ static void apple_joypad_poll(void)
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{
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}
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static bool apple_joypad_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength)
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{
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if (pad < MAX_PLAYERS && slots[pad].used && slots[pad].iface)
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{
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slots[pad].iface->set_rumble(slots[pad].data, effect, strength);
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return true;
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}
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return false;
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}
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static const char *apple_joypad_name(unsigned joypad)
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{
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(void)joypad;
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@ -159,7 +179,7 @@ const rarch_joypad_driver_t apple_joypad = {
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apple_joypad_button,
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apple_joypad_axis,
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apple_joypad_poll,
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NULL,
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apple_joypad_rumble,
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apple_joypad_name,
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"apple"
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};
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@ -28,6 +28,8 @@ struct hidpad_ps3_data
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uint32_t slot;
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bool have_led;
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uint16_t motors[2];
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};
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static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
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@ -35,7 +37,7 @@ static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
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// TODO: Can this be modified to turn off motion tracking?
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static uint8_t report_buffer[] = {
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0x52, 0x01,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0xFF, 0x00, 0xFF, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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@ -47,6 +49,8 @@ static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
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};
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report_buffer[11] = 1 << ((device->slot % 4) + 1);
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report_buffer[4] = device->motors[1] >> 8;
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report_buffer[6] = device->motors[0] >> 8;
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apple_pad_send_control(device->connection, report_buffer, sizeof(report_buffer));
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}
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@ -122,9 +126,21 @@ static void hidpad_ps3_packet_handler(struct hidpad_ps3_data* device, uint8_t *p
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g_current_input_data.pad_axis[device->slot][i] = hidpad_ps3_get_axis(device, i);
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}
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static void hidpad_ps3_set_rumble(struct hidpad_ps3_data* device, enum retro_rumble_effect effect, uint16_t strength)
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{
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unsigned index = (effect == RETRO_RUMBLE_STRONG) ? 0 : 1;
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if (device->motors[index] != strength)
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{
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device->motors[index] = strength;
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hidpad_ps3_send_control(device);
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}
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}
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struct apple_pad_interface apple_pad_ps3 =
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{
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(void*)&hidpad_ps3_connect,
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(void*)&hidpad_ps3_disconnect,
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(void*)&hidpad_ps3_packet_handler
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(void*)&hidpad_ps3_packet_handler,
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(void*)&hidpad_ps3_set_rumble
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};
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@ -98,9 +98,15 @@ static void hidpad_wii_packet_handler(struct wiimote_t* device, uint8_t *packet,
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g_current_input_data.pad_axis[device->unid][i] = hidpad_wii_get_axis(device, i);
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}
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static void hidpad_wii_set_rumble(struct wiimote_t* device, enum retro_rumble_effect effect, uint16_t strength)
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{
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// TODO
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}
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struct apple_pad_interface apple_pad_wii =
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{
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(void*)&hidpad_wii_connect,
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(void*)&hidpad_wii_disconnect,
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(void*)&hidpad_wii_packet_handler
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(void*)&hidpad_wii_packet_handler,
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(void*)&hidpad_wii_set_rumble
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};
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